240,871 Commits over 3,867 Days - 2.60cph!

9 Years Ago
Fixed dive scale
9 Years Ago
readme
9 Years Ago
Bundle test
9 Years Ago
Moving to RustSDK folder
9 Years Ago
Updated UnityVS
9 Years Ago
SDK appids
9 Years Ago
Steamworks
9 Years Ago
Fixed error spawning some stuff in editor
9 Years Ago
Added a DSE for constructing buildings, that wolves and bears don't rush to your camp to help out...
9 Years Ago
NRE fix
9 Years Ago
Minor tweak in InfluenceQuery.
9 Years Ago
Cleaned up a little bit in InfluenceQuery.
9 Years Ago
Generalized InfluenceQuery class.
9 Years Ago
added static refineries to sphere monument
9 Years Ago
Removed debug DDraw I forgot (whoops)
9 Years Ago
Fixed misc IM and made it work with mask vs mask.
9 Years Ago
-enum sweetness (looping through elements, vs manual hardcoding)
9 Years Ago
Moving towards supporting mask vs mask testing for influence map type masks.
9 Years Ago
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9 Years Ago
Cleaned up entity destruction routines a bit, overriding in Unit to make sure we remove ourselves and our Agent from their respective managers. InfluenceMapEffector now derived from EntityComponent (TODO : make this configurable in BeforeEditor) Improved list maintenance in Unit+Senses
9 Years Ago
Refactored IM a bit.
9 Years Ago
Sphere tank top walkways/core/storage collision accuracy
9 Years Ago
Load order
9 Years Ago
Renaming Consideration asset files
9 Years Ago
Fixed missing directive in InfluenceAtPointConsideration, code consistency pass
9 Years Ago
Added SelfType and TargetType enums to ConsiderationSettings
9 Years Ago
Scary loadtimes test
9 Years Ago
terrain noise on sat dish
9 Years Ago
crude_oil mat changes
9 Years Ago
More accurate collisions on sphere tank walkways a,b,c,d,e,f Updated material at the bottom of the tank, updated collision
9 Years Ago
Updated Igor controller / config Re-enabled dives
9 Years Ago
-renamed namespace of InfiniteInfluenceMap
9 Years Ago
Minor player movement tweaks and fixes
9 Years Ago
Fixed server shit.
9 Years Ago
added new wild west alarm anims, bunched in to one animation. tweaking textures and lighting on test court environment
9 Years Ago
tweaking textures and lighting in test court scene
9 Years Ago
merge from main
9 Years Ago
More precise collisions, quarry and pumpjack
9 Years Ago
Construction plan uses non-weapon lookat weights
9 Years Ago
Minor tweaks to IM.
9 Years Ago
Always get at least one seed from eating corn/pumpkin
9 Years Ago
Fixed BeforeEditorTab.CreateTypeGroups not working
9 Years Ago
More IM tweaks.
9 Years Ago
updating hat prefab hopefully the mesh is all good.
9 Years Ago
Adding tar_sand textures, tempoary oil crater model
9 Years Ago
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9 Years Ago
In two player mode, server now at bottom of screen
9 Years Ago
Only allow voice chat when wounded, not when a dead ragdoll forever
9 Years Ago
Closing console executes any command entered in the text field
9 Years Ago
Fixed warning