240,574 Commits over 3,867 Days - 2.59cph!

9 Years Ago
- Basic enemy spawner placement for 1-2 - Fixed visual on Booze Burner prefab
9 Years Ago
Made hangar and metal building monuments into two new radtowns with loot Removed brick building monument Removed floating sign and some missing prefabs / empty game objects from radtown_small_1
9 Years Ago
fixed some barricades pivot placement
9 Years Ago
merge from barricades
9 Years Ago
merge from main
9 Years Ago
Wood and metal barricades progress so far
bot
9 Years Ago
Windows Build 477
9 Years Ago
Fixed bleeding notification not showing
9 Years Ago
- Finished rough layout of 1-2
9 Years Ago
Added material and textures to Mavis_racket.ma scene.
9 Years Ago
Reduced ore cluster size
9 Years Ago
- Removed some debug spam
9 Years Ago
Merge from main
bot
9 Years Ago
Windows Build 476
9 Years Ago
Updated grenade to be in 'Weapons' loot table
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
F1 Grenade implementation :D
9 Years Ago
Bump up ambience volume
9 Years Ago
- Interior/Exterior transition first working prototype. - Added some terrain to test map, updated navmesh - Unit selection is broken (???) - UnitView doesn't get properly scaled on instantiation?
9 Years Ago
Reduce falloff distance for impact sounds
9 Years Ago
First pass at bear sounds
9 Years Ago
improved the special fx when shooting cloth material (added flecks of fabric flying out)
9 Years Ago
▆▊▆▅▆▇▆▊ ▍▅ ▌ ▆▍▋▋▌ ▍█ ▌▊▆▆▍▌ ▄▍█▊█ ▄▄▌ ▌▌▇▌▊▉ ▅▉▊▄▄
9 Years Ago
fixed viewmodel fov regressions sleepingbag uses cloth physics material (test)
9 Years Ago
stone more expensive armored much more expensive
9 Years Ago
Hmf
9 Years Ago
- Working on Exterior/Interior camera transitions - Some UI Cleanup - Player pre-loaded in game_boostrap scene, now only one AudioListener ever (on Player) - Added Open Sans font, removed old font prefabs from pre 5.x - Couple of fixes to ZoneSeason editor only stuff
9 Years Ago
Fixed roadside placement delta being too high
9 Years Ago
Fix for awake players not adding comfort
9 Years Ago
Cleanup
9 Years Ago
metal helmets protect slightly less, and there is a graident between all of them metal clothing costs much more firearms are more expensive and the cost levels between them more apparent
9 Years Ago
Mountain blending tweak
9 Years Ago
stone hatchet world model
9 Years Ago
Bridge tweaks
9 Years Ago
tweaked the inplace turning animations
9 Years Ago
turn inplace animations for rifle / rock / spear / torch
9 Years Ago
Added Mavis racket maya & fbx files
9 Years Ago
Added blended topology to cave
9 Years Ago
Added some code utils, moved easing code
9 Years Ago
Terrain raycast tweaks
9 Years Ago
Removed debug shit
9 Years Ago
wooden barricade boilerplate
9 Years Ago
- Laser/missile turret improvements
9 Years Ago
Added blended topology type Optimized terrain raycasting step
9 Years Ago
unwrapped drill spaceship, ready for texture
9 Years Ago
- Meg's Placeholder model for the bouncer balls
9 Years Ago
more compile error BS
9 Years Ago
compile fix
9 Years Ago
Added 2P special markers and updated panel