240,257 Commits over 3,837 Days - 2.61cph!

10 Years Ago
Moved arcade-specific cabinet code out of `GameAPI.Unity` and into `Unity/Arcade/Assets/Scripts`
10 Years Ago
Added server.npctickrate
10 Years Ago
Changed fog mode in procedural map
10 Years Ago
Merge
10 Years Ago
wip
10 Years Ago
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10 Years Ago
made some improvements to the torch fire f/x; tweaked the deploy on the salvaged axe
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Finished basic Networkable implementation.
10 Years Ago
Char05 WIP sculpt.
10 Years Ago
Atmospheric improvements, scene stuff and file cleanup.
10 Years Ago
Assigned Marmoset shaders to char04. Added char04 to Cloud City Marmoset scene. Scaled char04 to 1.3 in animviewer and Cloud City Marmoset scenes. Renamed materials. Deleted unused char04 materials.
10 Years Ago
Added floor and wall textures
10 Years Ago
Fixed `IdentifierSet` implementation.
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Removed phantom meta file, fixed premake script missing commands to copy `ICSharpCode.SharpZipLib.dll`.
10 Years Ago
Fixed iceberg spawns
10 Years Ago
Updated all TestLevel bakes
10 Years Ago
Refactored splat and biome maps to natively support bit masks in their getters Refactored the way terrain colors are sampled to support one color per splat per biome
10 Years Ago
Updated Igor.fbx ( will most likely break prefab due to some bone name changes) & source rig
10 Years Ago
Part way through assigning IDs to Networkables.
10 Years Ago
started base networkobject and add a little test for it.
10 Years Ago
Igor is in the anim viewer
10 Years Ago
Updated tutorial Switched score panels to main UI handler
10 Years Ago
Added textures & materials for Igor
10 Years Ago
Twig rooftop polish (with alpha masked hay textures) Closed meshes wall.corner stone, wood Added conditional models for wall.low corners Prefab material ID fixes, cleanup
10 Years Ago
Added Igor rig source
10 Years Ago
Added Igor.fbx to characters folder
10 Years Ago
tweaked test_court wall positions
10 Years Ago
fixed animations on test court tracks, changed lighting, starting on skybox and ground materials
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Fixed a couple of script errors after cleanup.
10 Years Ago
Cleaned up the networking framework.
10 Years Ago
Updated game manifest
10 Years Ago
Reorganized some decor folders
10 Years Ago
Fixed resources spawning on cliffs
10 Years Ago
Increased min view distance from 50 to 250 to prevent nightvision trickery
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Added UI prefabs
10 Years Ago
Merge branch 'net-lidgren' of arcade into net-lidgren
10 Years Ago
Implemented basic client connection process, including message table synchronization.
10 Years Ago
Added using Arcade.Math to scripts that need it
10 Years Ago
Added Vector2i and LineSegment2i to Arcade.Math instead of Arcade.Interior
10 Years Ago
Added a generic base class for processed textures Added BlurTexture class (because why not)
10 Years Ago
Extracted Marmoset nodes for Shader Forge use.
10 Years Ago
Fixed walls not using the type from the saved data
10 Years Ago
Moved over content and prefabs needed for room editor
10 Years Ago
Started moving over room editor code
10 Years Ago
Added BlendTexture class that blends two textures together (replaces BlentLUT) Added all functionality of AtmosphericBlend to Climate (blending now uses biomes) Removed AtmosphericBlend and BlendLUT
10 Years Ago
added megafire hose wires to test court