127,287 Commits over 4,109 Days - 1.29cph!
fixed storage monitor gibs errors
added prevent building volume to storage monitor
Storage monitor icon
Allow deploying storage monitors onto the large wooden box
Merge from storagemonitor
Fix placement position on TC
Fix not being able to see remote/demo kayak paddling animations (includes a new RPC, might require a protocol bump)
play a sound when removing a dying plant
updated kayak texture to more closely resemble wooden structure resource - not exact but closer.
updated storagemonitor.deployed prefab to contain new asset
Storage Monitor prefab update
Storage Monitor asset
Inital prefab setup. Models, textures, material and lods.
Fix null Steam auth ticket showing up as an ArgumentNullException - it'll pass through and get handled appropriately instead
Subtracting
53468 (ProjectilesThroughVehicles) and
53754 (wounded player collider adjustment) since they're causing regressions
merge from monument_boat_shop
Reactive target mechanism scale fix
Updated deploy guide for reactive target
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Updated reactive target and its icon to have the new electric visuals
Assigned the textures to the material for the RT Mechanism
Rebuild manifest to update roadsign IDs
Fixed upper body animation overrides not being applied on kayak (fixes animation issues when using non-paddle held items)
Hide road signs beyond 70m away
Don't show kayak health info until it's below 75% hp (same behaviour as other boats)
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Kayaks now decay like boats (slowly decays if unused and outside, won't decay if kept indoors)
- Use a bounds check instead of radius check for IndividualSpawner
- Add AI layer to the spawn handler bounds check mask, so things won't spawn inside horses etc
Only spawn IndividualSpawners if there's space. Wait and try again later if there isn't.
Get rid of audio (this change + delete the audio bundle)
player animator paddling updates
Strip out particle systems (saves 400mb in system RAM)
Set the max texture size to 16x16 (saves 600mb in system RAM)
Tooltips now append "Blueprint" to item name if it is a blueprint.
fixed bounds of bandit sentry being too large