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127,287 Commits over 4,109 Days - 1.29cph!

5 Years Ago
Fixed pressure pad gibs
5 Years Ago
fixed storage monitor gibs errors
5 Years Ago
added prevent building volume to storage monitor
5 Years Ago
Storage monitor icon Allow deploying storage monitors onto the large wooden box
5 Years Ago
Merge from storagemonitor Fix placement position on TC
5 Years Ago
WIP deleting LOD0 meshes
5 Years Ago
Fix not being able to see remote/demo kayak paddling animations (includes a new RPC, might require a protocol bump)
5 Years Ago
Merge from main
5 Years Ago
play a sound when removing a dying plant
5 Years Ago
airwolf/boat shop music
5 Years Ago
merge from main
5 Years Ago
updated kayak texture to more closely resemble wooden structure resource - not exact but closer.
5 Years Ago
updated storagemonitor.deployed prefab to contain new asset
5 Years Ago
Storage Monitor prefab update
5 Years Ago
Storage Monitor asset Inital prefab setup. Models, textures, material and lods.
5 Years Ago
skin approval
5 Years Ago
vm paddle updates
5 Years Ago
cherrypicking 54181
5 Years Ago
Fix null Steam auth ticket showing up as an ArgumentNullException - it'll pass through and get handled appropriately instead
5 Years Ago
Merge from 54178
5 Years Ago
Subtract 54178
5 Years Ago
Merge from main
5 Years Ago
Skin bundle update
5 Years Ago
Subtracting 53468 (ProjectilesThroughVehicles) and 53754 (wounded player collider adjustment) since they're causing regressions
5 Years Ago
merge from monument_boat_shop
5 Years Ago
Reactive target mechanism scale fix
5 Years Ago
Updated deploy guide for reactive target
5 Years Ago
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5 Years Ago
Updated reactive target and its icon to have the new electric visuals
5 Years Ago
Assigned the textures to the material for the RT Mechanism
5 Years Ago
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5 Years Ago
Rebuild manifest to update roadsign IDs
5 Years Ago
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5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
Fix client compile
5 Years Ago
Fixed upper body animation overrides not being applied on kayak (fixes animation issues when using non-paddle held items)
5 Years Ago
Hide road signs beyond 70m away
5 Years Ago
Don't show kayak health info until it's below 75% hp (same behaviour as other boats)
5 Years Ago
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5 Years Ago
Kayaks now decay like boats (slowly decays if unused and outside, won't decay if kept indoors)
5 Years Ago
- Use a bounds check instead of radius check for IndividualSpawner - Add AI layer to the spawn handler bounds check mask, so things won't spawn inside horses etc
5 Years Ago
Only spawn IndividualSpawners if there's space. Wait and try again later if there isn't.
5 Years Ago
Get rid of audio (this change + delete the audio bundle)
5 Years Ago
player animator paddling updates
5 Years Ago
Strip out particle systems (saves 400mb in system RAM)
5 Years Ago
Set the max texture size to 16x16 (saves 600mb in system RAM)
5 Years Ago
ch47 approach fix
5 Years Ago
Tooltips now append "Blueprint" to item name if it is a blueprint.
5 Years Ago
fixed bounds of bandit sentry being too large