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129,014 Commits over 4,232 Days - 1.27cph!

5 Years Ago
Greatly reduced bear rug crafting cost Key lock crafting time and cost reduced
5 Years Ago
Increased rocket launcher deploy delay to equal reload time - stacking multiple loaded rocket launchers no longer has a benefit
5 Years Ago
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5 Years Ago
Reduced pure ore tea yield to 50% Reduced advanced ore tea yield to 35%
5 Years Ago
Greatly reduced Watchtower crafting time and cost
5 Years Ago
Large medkit now provides small amount of instant health and reduced crafting cost and time
5 Years Ago
Greatly reduced the amount of dehydration when consuming anti-radiation pills
5 Years Ago
Reduced reinforced glass window health 500 > 350
5 Years Ago
Halved bone fragment cost for bone armor
5 Years Ago
Reduced building planner crafting time
5 Years Ago
Holosight workbench Tier 2
5 Years Ago
Reduced 8x, silencer, simple sight, muzzle break, muzzle booster, laser sight, halo sight crafting times
5 Years Ago
DoPrepare
5 Years Ago
Greatly reduced Hitch and Trough crafting cost and halved crafting time
5 Years Ago
Large and small furnace crafting time halved
5 Years Ago
Double shot gun now requires two pipes and an additional 25metal fragments Water pipe shotgun crafting cost slightly cheaper
5 Years Ago
Stone spear craft time reduced and crafting cost cheaper
5 Years Ago
Stone tools craft time reduced to 15seconds
5 Years Ago
More DoPrepare fixes
5 Years Ago
Meta file upper / lower case fix (part 2)
5 Years Ago
Meta file upper / lower case fix (part 1)
5 Years Ago
Add dirt layer options to the workshop editor
5 Years Ago
Gravity edit
5 Years Ago
Fix terrain not getting initialized properly in the workshop editor
5 Years Ago
Refactor of the spline system
5 Years Ago
removed unused code
5 Years Ago
Fix spline curve calculate bug
5 Years Ago
server.censorplayerlist will randomly assign player names now
5 Years Ago
Made ocotillo and creosote bush billboards darker
5 Years Ago
Turned Interpolate off for workcart rigidbody visuals. Instead of smoothing movement it seemed to actually add jitter in our case, maybe because of the manual MovePosition use?
5 Years Ago
Added spherical overlays to bush billboard normal maps
5 Years Ago
Move workcart in tunnels for easier quick testing
5 Years Ago
Comment clarification only
5 Years Ago
merge from main
5 Years Ago
skin approval
5 Years Ago
Billboards for arid bushes / added missing leaf sound triggers to prefabs
5 Years Ago
19/11/2020 40300 skin Icons
5 Years Ago
cherrypicking 56411
5 Years Ago
skin pre approval
5 Years Ago
Small amount of boats and rideable horses now spawn procedurally again
5 Years Ago
Mostly fix getting stuck on its side
5 Years Ago
HumanNPC cleanup before starting to move stuff out
5 Years Ago
backup
5 Years Ago
merge from main
5 Years Ago
Committing game manifest prefab auto-updates
5 Years Ago
Replaced a bunch of UnityEditor.EditorUtility.SetDirty with UnityEditor.PrefabUtility.SavePrefabAsset in DoPrepare Do I understand why? No. Do the docs explain why? Also, no. Does it fix the bug? Seems to.
5 Years Ago
Added "Assets/Prefabs/Reserialize Selected Prefabs"
5 Years Ago
Fixed spawn handler setting spawn population reference on the prefab instead of the instance (made purchased entities count towards wild entities)
5 Years Ago
more conversion, sense fixes
5 Years Ago
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