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123,993 Commits over 4,171 Days - 1.24cph!

6 Years Ago
[D11][Graphics][#3667] Flashlight casting light on all Outpost surfaces
6 Years Ago
[D11] Industrial Building A Material Fix
6 Years Ago
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6 Years Ago
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6 Years Ago
Minor text edit
6 Years Ago
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6 Years Ago
Terrain, slight edits to audio class
6 Years Ago
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6 Years Ago
Vehicle physics updates, support for modifying acceleration via force curve
6 Years Ago
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6 Years Ago
Cache MainCamera.mainCamera.transform (mostly cleanup, but tiny optimization too)
6 Years Ago
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6 Years Ago
Rebaked rock formations Added data maps Optimized geometry
6 Years Ago
Instrument turret NRE fix
6 Years Ago
cctv clamp to 160
6 Years Ago
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6 Years Ago
proper rotation for computer station
6 Years Ago
CCTV Camera volume and socket tweaks
6 Years Ago
Refactored auto turret instrument implementation so Instruments use ServerUse instead of a custom method Removed multiple casts in OnKilled
6 Years Ago
improvements and bugfixes for computerstation
6 Years Ago
compile fix
6 Years Ago
CCTV effects
6 Years Ago
NRE fix
6 Years Ago
Fix downloading models from the item editor when there's multiple models
6 Years Ago
Don't save replicated convars on the client Fix toggle buttons always showing "OFF" even when they're on Phrases
6 Years Ago
Wrapped conditional damage & exhaust states into the engine modules.
6 Years Ago
Variants for other engine models
6 Years Ago
Merge from main
6 Years Ago
Scene backups
6 Years Ago
Proper LightEX for destroyed burning vehicle engines.
6 Years Ago
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6 Years Ago
Sub-effect LODs and consistency fixes.
6 Years Ago
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6 Years Ago
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6 Years Ago
merge to main
6 Years Ago
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▆▄▆▄▌▅▇▋++
6 Years Ago
Don't allow manually setting replicated convars clientside (prefix it with sv so you can't desync yourself)
6 Years Ago
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6 Years Ago
Added optional temporal filter to bloom effect
6 Years Ago
Steamworks update
6 Years Ago
[D11] changed default gloss value on tree billboards
6 Years Ago
shader etc...
6 Years Ago
[D11] Fixed issue with frontend calling open on tile screen when using fixed server