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154,788 Commits over 4,536 Days - 1.42cph!

3 Years Ago
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3 Years Ago
network++
3 Years Ago
code gen
3 Years Ago
merge from industrial
3 Years Ago
workscene backup
3 Years Ago
Merge from main
3 Years Ago
merge from main
3 Years Ago
Various optimizations done before GDC
3 Years Ago
re-baked HLOD now that scale transforms are correct on all buildings
3 Years Ago
Remove debugging
3 Years Ago
Rocket pod interaction, storage, networking
3 Years Ago
Enabled missile pod models, adjusted LOD change points, set up colliders
3 Years Ago
More minor edits
3 Years Ago
Refactor GiveItem method to still work with IAmmoContainer
3 Years Ago
Minor edits
3 Years Ago
Merge Main -> Attack Helicopter
4 Years Ago
Potted_plant_a uses its textures for shadows. Untextured polygonal shadows looked a bit silly.
4 Years Ago
Applied the lighting prefab to the scene. Moved some pipes that were clipping.
4 Years Ago
Finished relighting, sans final LOD distance pass.
4 Years Ago
Lighting prefab backup
4 Years Ago
Potplant material tweak. Uses foliage SSS.
4 Years Ago
merge from main
4 Years Ago
Lighting progress
4 Years Ago
Industrial crafter usage analytic
4 Years Ago
Added high quality normal mode for material types that can fit extra 4 bits (most) in gbuffer + small fixes and optimizations
4 Years Ago
Fixed Nature/Foliage
4 Years Ago
Hard limit of 16 subsurface profiles (15 assets + default)
4 Years Ago
Setup Roadsign Gloves World Model Prefab
4 Years Ago
Additional terrain anchors on rock_formation_b - edge case out of terrain
4 Years Ago
Additional terrain anchors on rock_formation_c - edge case out of terrain
4 Years Ago
merge from excavator_puzzle_reset_killing
4 Years Ago
cleaned up CraggyIsland
4 Years Ago
merge from easter_23_event
4 Years Ago
Enabled Easter event Enabled Easter UI Updated menuvideo
4 Years Ago
Corrected Incendiary Rocket LOD Values
4 Years Ago
Added Incendiary Rocket World Model Setup Incendiary Rocket World Model Prefab
4 Years Ago
Lighting prefab progress
4 Years Ago
Applied a no backface cull material to this.
4 Years Ago
Actually, just made a nobackface material variant and applied to the boxes. Backfaces probably rendered for a reason somewhere.
4 Years Ago
Turned on backface culling on this material to fix bad black glitching on our cardboard box piles.
4 Years Ago
Use LOD1 instead of 2 for shadows. Was badly glitching.
4 Years Ago
Lighting prefab backup
4 Years Ago
Fix wetsuit not appearing in conveyor filter options
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
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4 Years Ago
Fix radial menu not working when pinging with binoculars
4 Years Ago
Merge from main
4 Years Ago
Major revamp/cleanup to standard shading backend, reduced gbuffer pressure, fixed anisotropic and increased shading quality
4 Years Ago
Fixed locker_a shadow proxy not having a mesh assigned, and thus never casting any shadows anywhere.