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107,014 Commits over 3,836 Days - 1.16cph!

6 Years Ago
[D11] Crouch Toggle option enabled
6 Years Ago
[D11] [UI] Updates to the popup systems to include content anchoring option. Added server info popup definition and replaced server info logic to be a popup instead.
6 Years Ago
[D11][TUTORIAL] Fix for ps4 define placement causing error on xbox
6 Years Ago
holdtype entity, 3rd person weapon attachments, vm dryfire anim update
6 Years Ago
Dropped Garlic size to 1800mb
6 Years Ago
[D11] Apply admin and developer rights to all connected clients on D11 servers (for now).
6 Years Ago
[D11] Added build define D11_FINAL_BUILD to Jenkins + Release builds
6 Years Ago
Reset default AI convar.
6 Years Ago
oilrig progress backup
6 Years Ago
Further improvements to junkpile AI.
6 Years Ago
[D11] [UI] Updated animation system. Adjusted credits and code of conduct screens to include additional information/graphics. Added animation transitions to Popup system. Fixed issue with Colourise shader not correctly affecting images with additional shader components attached. Moved TextMeshPro data asset to correct folder. Updated popup templates to better fit the mock ups.
6 Years Ago
Temp fix for Linux server
6 Years Ago
Temporarily disabled anim compression fiddler (Linux build woes)
6 Years Ago
Temp fix for Linux server
6 Years Ago
Compressed animations with new variable time resolution + float bit count
6 Years Ago
Added new anim compression options to asset fiddler
6 Years Ago
Write anim size tool + extra texture debug info
6 Years Ago
[D11][UI] Changed locked slider option behavior changed locked option highlighting Removed unusable options Implemented inverted x controls Implemented switch stick controls
6 Years Ago
[D11][TUTORIAL] Change frontend UI text to read PLAY(TUTORIAL BUILD) for tutorial build
6 Years Ago
Added short circuit backtracking to OR switch (ioentity.backtracking convar, 8 by default, 0 to disable)
6 Years Ago
Instanced rendering fixes
6 Years Ago
[D11] DTLS library wip: server connection process loop consolidated with the client connection. Fixed issues with SSL reads, and added multiple packet transmission test to test app.
6 Years Ago
Strip out unused shader LODs from ps4 & xbone
6 Years Ago
[D11] Removed ingame place holder stats panel
6 Years Ago
[D11][UI] Updated corpse stat panel
6 Years Ago
[D11] Fix for Matt
6 Years Ago
renamed memory cell 'clear' to 'reset'
6 Years Ago
memory cell bugfixes
6 Years Ago
updated texture streaming & compression settings
6 Years Ago
Added menu option to reimport all the prefabs (not that useful but I was trying to track down some issues running on 2018.3)
6 Years Ago
[D11] frontend tidy up WIP - working towards a better split between the game and frontend for memory purposes.
6 Years Ago
Unity 2018.3 compatibility fixes
6 Years Ago
More sensible rules for mipmap streaming and texture compression
6 Years Ago
Revert last change, checked in too much, oopsie
6 Years Ago
Updated mip streaming properties (disabled it on icons, sprites and terrain textures) and also compression/crunch settings
6 Years Ago
[D11][TUTORIAL] re-added missing tutorial prefabs
6 Years Ago
[D11] Radial Menus now use X/A for confirming selection, Pie menu now uses navigation bar icons to allow for different buttons to be displayed
6 Years Ago
[D11] frontend tidy up WIP - working towards a better split between the game and frontend for memory purposes.
6 Years Ago
[D11][TUTORIAL] Light the Fire + Escape Cave tutorials, Fixed running local server straight from unity scene.
6 Years Ago
Oilrig exhausts
6 Years Ago
All IO entities are response limited Adjusted responsetime to 0.1s
6 Years Ago
deleted unneeded prefabs/duplicate m39 assets
6 Years Ago
reduced ironsight thickness
6 Years Ago
Oilrig exhaust backup
6 Years Ago
oilrig progress backup
6 Years Ago
[D11] [UI] got rid of those black dots at the bottom of the HUD
6 Years Ago
separated sights, rebuilt prefab, made sights hideable, hooked up shell release effect, skinned rest of chamber to move when pulled back, scaled up ironsight
6 Years Ago
[D11] server define fix
6 Years Ago
[D11][UI] Added other player stats panel basic data hooked up and secondary option implemented Altered top bar alpha canvas
6 Years Ago
Added spawn.tick_populations and spawn.tick_individuals (respawn tick rate)