reporust_rebootcancel

107,014 Commits over 3,836 Days - 1.16cph!

6 Years Ago
[D11] [UI] changed the position of the wounded message so it's not under the compass art pass on the player stats preview
6 Years Ago
[D11] [UI] temporarily rolled back a change while i figure out why the inventory won't fade on
6 Years Ago
[D11] Adjustments to sprint toggle/auto-sprint
6 Years Ago
[D11][TUTORIAL] Extra HUD elements added to UI restriction
6 Years Ago
[D11] frontend tidy up WIP
6 Years Ago
[D11] Changed icons in hud
6 Years Ago
[D11] [UI] hid server maintenance message on the main menu
6 Years Ago
[D11] Enabled options menu from pause menu
6 Years Ago
default params for DebugEx.Log
6 Years Ago
[D11] [UI] Updated respawn screen textures. Fixed issue with backing texture and respawn button materials.
6 Years Ago
Update asset fiddler to not apply mip streaming on billboards
6 Years Ago
Disable mip streaming on billboards
6 Years Ago
[D11] [UI] add left and right arrows to main menu titles
6 Years Ago
[D11] [UI] Respawn screen buttons now wrap horizontally and vertically. Commented out misc print strings that were polluting the log. Updated horizontal gradient texture for respawn screen. Commented out obsolete profiler sample frames setting as it auto-sizes and doesn't need defining anymore.
6 Years Ago
[D11] [UI] only open server info popup if the server exists
6 Years Ago
[D11] [UI] missed one
6 Years Ago
[D11] [UI] hooked back up images in serverinfo popup after image locations changed
6 Years Ago
[D11-Tutorial] Update Tutorial map + Added Tutorial Lighthouse Scene + Added Tutorial Mountain Cabin Scene
6 Years Ago
[D11] XBox One user hash exposed and added to headers to facilitate HTTP request authentication.
6 Years Ago
[D11] server define fix
6 Years Ago
Fire, mines, outdoors.
6 Years Ago
added large battery small generator emits 50 power
6 Years Ago
wiretool weirdness fix fixed timerswitch not working on server load
6 Years Ago
[D11] Use latest unity version
6 Years Ago
StatusLightRenderer is IClientComponent
6 Years Ago
Added StatusLightRenderer for more optimized handling of IO entity indicator lights Converted indicator lights on blocker and memory cell to StatusLightRenderer
6 Years Ago
[D11] Quick translated string fix
6 Years Ago
[D11] Made PopupButtons wider and set their text slightly smaller
6 Years Ago
[D11] WIP Reporting flow
6 Years Ago
[D11] Fix for SERVER define with PopupSystem and fix to stop adjusting template definition values when creating a new text popup
6 Years Ago
[D11] [#59] Added method to get textmesh pro controller icon for inline
6 Years Ago
Optimized IOnPostNetworkUpdate
6 Years Ago
[D11][TUTORIAL] Fix for HUD visibility flags
6 Years Ago
[D11][TUTORIAL] BaseStats now moved to it's own section for HUD visibility
6 Years Ago
[D11] [UI] made the carousels fade as they change screens
6 Years Ago
[D11] [UI] Updated font assets to include Registered, Copyright, and Trademark signs. Also adjusted placeholder icons in certain screens. Adjusted animations in Code Of Conduct and Staff Credits screens.
6 Years Ago
[D11] [UI] slightly adjusted position of logos
6 Years Ago
[D11] [UI] added 3rd party software logos to the bootflow logo screen
6 Years Ago
anim updates, added pullback, added world model prefab and setup
6 Years Ago
[D11] [#59] Fixes for platform controller button prompts
6 Years Ago
[D11] WIP Reporting flow, with a bunch of fixes and improvements to popups in general. Invert Y Axis now enabled and working in the Options Menu.
6 Years Ago
[D11] [UI] - Updated the loading screen image + aAded middleware logos
6 Years Ago
[D11] [#61] Fix skin picker crash
6 Years Ago
[D11] [UI] UI Asset optimisations. Added new updated textures. Combined sprite sheets. Added new "Tier" info to Building Context. Added placeholder lock icons to temporary info on Loading and Respawn screens.
6 Years Ago
[D11][TUTORIAL] Fix for lookat tooltip not displaying in some cases
6 Years Ago
[D11] [UI] Player corpse panel now tracks killer name and weapon
6 Years Ago
[D11] [UI] updated standing indicator icon
6 Years Ago
[D11][TUTORIAL] Fixes for camera fade action
6 Years Ago
oilrig progress backup
6 Years Ago
Optimized IOEntity.PostNetworkUpdate (eliminated GC)