reporust_rebootcancel

155,018 Commits over 4,536 Days - 1.42cph!

3 Years Ago
Merge from WorldModels
3 Years Ago
merge from double_saddle
3 Years Ago
network++
3 Years Ago
Added ability for heli gunner to fire ze missiles
3 Years Ago
Removed unused patrol heli firing code
3 Years Ago
Simplified gunner UI text display
3 Years Ago
Updated gunner UI to show info on rockets as well. Switched Unity text to RustText. Manifest.
3 Years Ago
Fix compilation error from git missing half the commit?
3 Years Ago
Split recycler method into two methods & include the source + dest item when recycling (to group product of recycling per item recycled)
3 Years Ago
merge from main
3 Years Ago
No longer consider projectile radius when shooting at players mounted in the same vehicle as you Raised height of eyes for double saddle rear rider
3 Years Ago
Fixed subsurface profile indexing, scatterable light, core packing
3 Years Ago
Refactored subsurface profile handling
3 Years Ago
Fix damage being logged for scientists / npc but no player involved Change damageType from int to string
3 Years Ago
merge from silo/ai
3 Years Ago
set respawn timers, s2p monument, updated test scene.
3 Years Ago
Assigned World Models to correct item prefabs for : HV Rocket, Incendiary Rocket, Roadsign Gloves, Snap Trap, Shotgun Ammo and PTZ Security Camera.
3 Years Ago
updated AI prefab with scientist respawn setup
3 Years Ago
Merge from main -> gameplay_metrics
4 Years Ago
merge from main
4 Years Ago
merge from silo
4 Years Ago
Fixed speed modifiers on new saddle items
4 Years Ago
S2P all monuments
4 Years Ago
assets zoo level reset
4 Years Ago
re-applying props prefab connections
4 Years Ago
Adding a saddle to a stables horse now purchases it too (removes it from sale)
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
workscene backup -post removal
4 Years Ago
merge from more_map_markers
4 Years Ago
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4 Years Ago
network++
4 Years Ago
code gen
4 Years Ago
merge from industrial
4 Years Ago
workscene backup
4 Years Ago
Merge from main
4 Years Ago
merge from main
4 Years Ago
Various optimizations done before GDC
4 Years Ago
re-baked HLOD now that scale transforms are correct on all buildings
4 Years Ago
Remove debugging
4 Years Ago
Rocket pod interaction, storage, networking
4 Years Ago
Enabled missile pod models, adjusted LOD change points, set up colliders
4 Years Ago
More minor edits
4 Years Ago
Refactor GiveItem method to still work with IAmmoContainer
4 Years Ago
Minor edits
4 Years Ago
Merge Main -> Attack Helicopter
4 Years Ago
Potted_plant_a uses its textures for shadows. Untextured polygonal shadows looked a bit silly.
4 Years Ago
Applied the lighting prefab to the scene. Moved some pipes that were clipping.
4 Years Ago
Finished relighting, sans final LOD distance pass.
4 Years Ago
Lighting prefab backup