128,903 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                removed scrap from recycle from T1 and T2 engine comps
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced crafting costs / repair costs of car modules
 
                
                
                
                
                
             
         
        
            
            
            
                
                Side roads are slightly wider
 
                
                
                
                
                
             
         
        
            
            
            
                
                Default world size is 4500
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Vehicles send out network ticks immediately after they have a new position on the server to reduce input lag (override in BaseVehicle)
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Merge from network_lerp_4
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated a lot of common monuments to run the static group system for testing.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                ▉▅▌▊▊ █▄▄▊▄▊▇▅▍ ▅▇▍▄▉▍▊ ▌▍▋▇▅▉▅▄ ▌█ ▉▋▄▍▆ ▆▉▋▌▄▇ ▍▉ ▄▌▊▆▇, ▋▅▄ ▅▅█▋▆▅▆█▌▍ ▄▌▉▄▊▄▍▌ ▅▇▆▋▍▇▌█ ▊▉▉▆ ▌▆▊█▇▉▉▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▌▅█▆▉▉▉▉▊▌ ▉██ █▋▉ █▉ ▉▉▉▋▇▆▉▋▉▋▄.▅▆▇▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                Put a time limit on the failed start tooltip
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▇▋'▄ ▇▌▊▉ ▇▍▇▄▄▇▄█ ▊▅█▋▆▄ █▊▄▆▄▆ ▆█ ▇▋▉▍▍ ▅▋▉▆▅ ▋▉ ▆▅█▅▊ ▆▄▇▌▊▄ ▉▌ ▌▌▅▍▄ ▌█▇▌ ▉▊█▄█▌
 
                
                
                
                
                
             
         
        
            
            
            
                
                Finish removing client dismount code from #
51760. LastFailedStartID is newer, but wasn't really needed on the dismount call either.
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▋█▉█▄, ▋▉▄▅▍█▊ ▇▊▆ ▌▍█▄▍▊ ▄▍▌▍▆▄ ▊▌ ▊▆▋▍▆ ▄▄▅▍▍▆ ▍▄▍█
█▍▆ ▌▄▉ ▋▉▅█▇▊ █▊█▌▋ ▌▆ ▉▋▋ ▋▅▉▅ ▊▄█▌
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix Launch Site regression that stopped vehicles falling through terrain triggers again, due to vehicle layer changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replace NaN and infinity checks with combined isNanOrInfinity
Use a pooled list in TriggerBase.RemoveInvalidEntities
 
                
                
                
                
                
             
         
        
            
            
            
                
                Change recentDrivers list to a queue
Remove logic to forcibly remove the player from the force volume when mounting/dismounting a car
Add a clientside ForceUpdateTriggers when mounting/dismounting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update layer list in Defines to match the new vehicle layers
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉█▌▋ ▆▇▋ ▉▌▉▊▇ ▆▍▄▍▆▋ ▍▄▉▅ ▄▋▅▇▌▌▊▇▄█ ██▍▇▅
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▅▅▉▌█▆▄▋▅ ▍▊▊█▇▇ ▌▅▍▊█▍▌▇▄▋, ▍▆█▉▊ ▆▄█▉▆▇ ▆▊▅▊▊▆▋ █▊█
 
                
                
                
                
                
             
         
        
            
            
            
                
                S2P cave_large_sewers_hard
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed cave_updown_a inside terrain antihack false positive
 
                
                
                
                
                
             
         
        
            
            
            
                
                █▆▄▌█▌ ▍▉▇ ▄▋▆▉ ▌▆█▉▇, ▌█▄▆▇▇▋▌, ▇▇▉▅▉█...
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▍▇ ▊▄▍█▄▆▊▍ █▌ ▇▉▌▅▊ ▌▅▍▍▅▍▊▅ ▉▋▇▇ ▅▅█▇▅▄ ▄▉ ▄▍▉▉▍▇ (▆▅▅▌▉▄▍▇▌ █▌▍▋▇▄ - ▌█ ▋▊ ▌▉▌ ▄▉▅█ ▌▊▊▌▉▇▄▌ ▊█ ▄▊▅ ▆▇▋▇▄)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▌▋▉▌▆▉▊▄ ▋▆▄▇▅▆ ▋▇█ ▆▊▉█▍ ▉▉▆▉▄ ▆▆▄▊▅▌▆▌▍▋ ▋▇▊██▊▌▅ (▊▋▋▅▉█ ▉▍▊▄▌▆▍▉▊ █▇ ▋▊▉▍▉▌)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▄▇ ▉ ▉▆▄▍▍▄▊▊ ▍▅▉ ▊▍█▉▆▊▉██ ▊▋▍▉▉▆█▉█ ▄▋ ▊▋▊ ▆▆▌▋▅ ▆▄▇▋▊
▊▋▋▌▉▇▌▅▉ ▌▌▋▇ ██▋ ▉▄▆▍█▍ ▌▆▅▆▇▌ ▇▆█▆▄▆ ▍▌▉ ▉▍▄▆▉ ▅▌ ▌▉▌█ ▇█▊▍ ▅ ▌▆▊▌█▊▆▄▄ ▌▆█▊▋▅ █▊▆▍▅
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊█▍▅▊▉▅▍ ▋▆▅▅ ▊▅▅▇▅ ▆██▇▄ ▅▋██▅▇▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▅▆ ▌▅▊▊█▊▍█ ▇▍▊█▋ ▊▊█▄▆ ▋▍█ ▇▌▇ ▋▋▌▇▋▆ ▄▊▉▆▊▋ ▉▉▍█▌ █▋ ▋▊▇▇█ ▉▇▋▆ ▇▅ ▌▉▇ ▇▍▋.
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                ▌▊▌▇▋▅ ▆█▅█▉▍▊▇ ▄▆▊▅▅ █▊ ▌▍▆▅▄▄▆█
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▋▄█▍ ▌█▇█▌, ▋▄█▇▇ ▊▍▌▍▄▊.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▋█ ▄█▍▊██▊▄ ▊▌▍▆▆▋ ▍▋▄▌▄▌
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hooked up scene2prefab to output asset with all rendering info.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▊▆▆▊▅ ▅▋█▅▉▊_▋▅▆█▆ ▆▆▍▇ ▉▌▊█▇▍▅ ▇▅▋▍█,  ▅▉▊▊▋ ▄▇▅▆ ▇▄ ▉▌▅▍▇▇▊▄ ▉▌▋▆, ▋▊▌▆ ▅▄▇▆▇▉ ▅▉ ▊▉▌▉▆_▌▋▅▅
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▍▉█ ▊▆▆▍▄ ▅▍▍█▊. ▋▊▌▊▌▍█ ▊█▄ ▆▇▆▋▍.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▄█▅▍ ▋▉▇ ▍▋██▇▅▊▇ ▇▄▇▌▅▅▅▄▇▄ ▄▉█▇▇ ▌▊▍█▊▉ ▆▍▌█▍▉▇, ▆▇█▌▆ ▄ ▆▋▅▊ ▄▊▍▇▋▌▋▍▌▉█ ▉▋▇▊▄▌ ▅▄▉▇▆▉.
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉▅█▋▇ ▊▍█▊▄ ▋▉█ ▅▊▋▊▋▌▋ ▄▌▍▄▍▇▊▌▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▌▋▉▌ ▋█▍▉ ▊▍▌▋ ▊▍▅▅▅▋ ▇▌▊▋ ▊▌ ▋▌▆▌▋▅▅
 
                
                
                
                
                
             
         
        
            
            
            
                
                Apply a minimum size of 0.05 on each axis so that box colliders don't become extremely narrow
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▊▍▋▄ ▆▊▍▄▆ ▄▊▍▉▅▊▉ ▊▊▌▇▊ ▄▆▉▅█▋▋█▊ ▄▉ ▆ ▉▆▆▌ ▌▄▇ ▌▌▉▅▅▌ ▅█ ▉▄█ ▇▌█▇▉▊ ▅▍▌▍▆ ▉▉▍ ▅▋▍ ▌▇▊▌▉▉ █▋▉▅▇▇ ▆▆▆█▅▋▊▌▆▋ ▉▊