reporust_rebootcancel

107,011 Commits over 3,836 Days - 1.16cph!

6 Years Ago
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6 Years Ago
merge from main
6 Years Ago
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6 Years Ago
oilrig progress backup
6 Years Ago
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6 Years Ago
merge from main
6 Years Ago
[D11] [UI] Pie Menu now uses correct method of destroying objects.
6 Years Ago
[D11] [UI] Updated textures and visuals on Respawn screen.
6 Years Ago
Changed a bunch of shit on cargo ship style 2 from the world layer to the default layer
6 Years Ago
Skin bundle update
6 Years Ago
missing i ons
6 Years Ago
reduced popping lods (mesh & smoothing group correction in lower lods) for rowboat.
6 Years Ago
Fixed foot IK when crouching
6 Years Ago
[D11] merge fix from new_frontend branch
6 Years Ago
[D11] some !CLIENT fixes
6 Years Ago
[D11] merge from new frontend branch, new bootstrap system, currently disabled so that I can make sure the old codepath still works for the server etc
6 Years Ago
[D11] couple of fixes for compatibility with old codepath
6 Years Ago
[D11] a couple of changes to facilitate merging back to main
6 Years Ago
[D11] couple of fixes for compatibility with old codepath
6 Years Ago
[D11] disable craggy island, saves package time and memory, no longer used.
6 Years Ago
[D11] respond to some changes on main
6 Years Ago
[D11] respond to some changes on main
6 Years Ago
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6 Years Ago
Cargo ship waves don’t play when you’re below deck
6 Years Ago
cargo ship save/load fix
6 Years Ago
Thrown explosives and weapons inherit parent velocity again (only rockets and bullets do not)
6 Years Ago
Merge from main
6 Years Ago
merge from main
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
sam radius adjustment
6 Years Ago
[D11] [UI] Fixed "MaskedColorLerp" shader incorrectly culling itself, resulting in a blank/empty texture in-game.
6 Years Ago
skin approval removed halloween sounds
6 Years Ago
[D11][TUTORIAL] added local server to defines switch script
6 Years Ago
merge from main
6 Years Ago
[D11] Fix for missing base call in an override method
6 Years Ago
merge into main
6 Years Ago
wetsuit rad protection lowered (51 rad fix) charitable rust jug colors + desc phrases network++
6 Years Ago
[D11][UI] Missing file from previous commit
6 Years Ago
[D11][UI][WIP] Crafting screen skin select carousel is implemented. Crafting queue panel switches item separator display. Renamed LootPanelWatercatcher method to avoid confusion with inherited method
6 Years Ago
adjust waterplanemask height to be just above water fixed thrown items properly in cargo hold
6 Years Ago
[D11] xb1 sign in and controller disconnect/reconnect detection
6 Years Ago
merge from wakefix
6 Years Ago
potential fix for LOS issues with sam sites fix for cargo ship parenting below hull fix for always layout 1 on cargo ship removed debug.logs on samsite
6 Years Ago
Modified shader Particles/Additive (Soft) fade to ignore water surface
6 Years Ago
[D11][Tutorial] Merge from console branch
6 Years Ago
Jumpsuit viewmodel model/prefab
6 Years Ago
Added GPU culling/lodding compute shader for instanced rendering
6 Years Ago
Forgotten files