126,618 Commits over 4,109 Days - 1.28cph!
Supressed HDAdditionalLightData.LateUpdate for now (only required by lights that use Animator)
Allow player nametags to be visible in demos. By default nametags are turned off when playing demo.
Craters, Archipelago - latest terrain build
[D11] Hitbox optimisations ( essentially merged from FP )
[D11][UI] Fixed server list going off screen
[D11] Updated Manifest and removed Debug Log from ServerMgr
Deselect demo item when sorting
Merge from main
Fix camera guide color convar not using Color32
Add refresh button to demo browser
Add confirmation popup when deleting demo from browser
Convar to enable/disable 'lookat' mode when using debugcamera_unfreeze
[D11] +Possible fix to certain mossy rocks that are spawned in transitioning through LODs too early (Needs tested when server is updated)
[Server] Added Log to ServerMgr for connecting players
[D11][#T2031] Fixed bug in Set Mask Texture editor script.
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[D11][UI] changed Credits Page to BaseCarouselItem
Reworked vehicle lighting
Removed IL2CPP Steam upload files (release server build)
[D11] Adds free memory counter to profile window
[D11] Fix XBox free memory reporting.
[D11] Bandit Camp Z-Fighting Fixes
ParticleSystemIK 2019.3 fixes
[D11] Metrics logging for specific console type
removed arctic rock formation prefab overides (was using incorrect settings)
fixed lighthouse and harbors not spawning on new maps
[D11][Settings][#3774] Holding "Refresh" on Players In Game screen does not break it
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Fixed the stuff I broke yesterday
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Fixed foliage motion blur
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Updated hdrp/custom/lit shader set to 7.2.0
Some changes to conditionals
increased cctv culling range
Unfinished experiment with splitting conditional class definitions
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