reporust_rebootcancel

107,014 Commits over 3,836 Days - 1.16cph!

6 Years Ago
Optimized IOEntity.UpdateFromInput
6 Years Ago
Rewrote and optimized gerstner wave simulation Properly integrated into ocean displacement and normals
6 Years Ago
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6 Years Ago
wiretool functionality
6 Years Ago
derp, camera enabled on ingameUI
6 Years Ago
wiretool ui
6 Years Ago
vm wire proto
6 Years Ago
[D11] [UI] changed the 'workbench require' text to textmeshpro which should solve a layout issue in the crafting screen
6 Years Ago
[D11][UI] Fixing crash
6 Years Ago
[D11][UI] Clear navigation bar when closing the crafting menu
6 Years Ago
Removed unused method from BaseEntity (accidentally added in 29904)
6 Years Ago
Particle effects that are spawned via the effect library switch their simulation space according to their parent
6 Years Ago
6 Years Ago
more cleanup
6 Years Ago
code cleanup
6 Years Ago
[D11][UI] Top bar carousel and navigation changed to prefab and set up in scene to prefab Navigation bar improvements Code of conduct compile fix
6 Years Ago
[D11] [UI] Linked up Code of Conduct page to frontend. Made adjustments in PagedUI system to automatically close previous pages when pushing non-carousel pages to screen stack.
6 Years Ago
[D11] Fix for not being able to jump after dying
6 Years Ago
[D11] Graphics settings added to Options Menu & Fix for dpad to work on the Death Screen (and to not open Crafting/Inventory whilst dead either)
6 Years Ago
[D11] [UI] Updated death marker map interface. Updated mask textures to use alpha instead of black for transparency. Updated MaskedColorLerp shader to correctly use alpha values rather than black and white when masking alpha out on materials. Updated Respawn/Death screen visuals to reflect shader change. Added Code of Conduct screen and assets to project. Added Generic Animation controller for simple menu animations.
6 Years Ago
[D11] [UI] tweaks to craft screen visuals replaced the 'new craftable' icon with the new one
6 Years Ago
[D11][UI] When moving an item in the inventory screen the item will now follow the cursor
6 Years Ago
[D11] Fix for Jenkins server build missing bootstrap scene.
6 Years Ago
[D11] XboxOne test app compile for CrossVoice
6 Years Ago
[D11] [UI] Inventory expanded information panel arrow icon will now flip when open. Code for crafting screen information panel is set up needs assigning
6 Years Ago
[D11] [UI] Improved Inventory navigation now loops around itself and lootpanels.
6 Years Ago
Cherry picking 29836, 29839, 29840, 29846, 29850, 29881
6 Years Ago
frame budgeting defaults to 1ms/frame for IOEntities
6 Years Ago
total revamp of electricity to be one directional and throttled on the server
6 Years Ago
Electric cable model and textures
6 Years Ago
Entities can have child entities in their hierarchy
6 Years Ago
[D11] Try loading the Procedural Map scene async whilst loading/download and deserializing the specific map data - seems ok.
6 Years Ago
[D11] fix for bundle time client side processing exception (why is this not showing up all the time?)
6 Years Ago
[D11] Audio Settings added to Options Menu
6 Years Ago
[D11][AUDIO] Penultimate audio asset fixes.
6 Years Ago
[D11][UI] Crafting screen blueprint separators persit when changing category
6 Years Ago
[D11] [UI] Improved protection preview values and inventory screen fixes
6 Years Ago
[D11] Support other platforms blank for now
6 Years Ago
[D11] reverted accidentally committed ProjectSettings
6 Years Ago
[D11] [UI] visual tweaks to crafting screen
6 Years Ago
[D11] More fixups
6 Years Ago
[D11] Forgot to rename TestApp
6 Years Ago
[D11] Make multiplatform
6 Years Ago
[D11] Display "secs" instead of "seconds" on time sliders
6 Years Ago
[D11] Add start of the native voice stuff for cross platform
6 Years Ago
[D11][UI] Selecting a locker now updates protection previews
6 Years Ago
[D11] Also forgot to include the Day/Night texture a while back, adding now
6 Years Ago
[D11] Forgot to include hud.cs
6 Years Ago
[D11] Display & HUD settings now active in the Options Menu
6 Years Ago
[D11][UI] Inventory screen survival bars added and vital preview code moved into hud element