reporust_rebootcancel

106,968 Commits over 3,836 Days - 1.16cph!

6 Years Ago
[D11] Define fix
6 Years Ago
[D11] More syntax fixes
6 Years Ago
[D11] Fix groovy syntax
6 Years Ago
[D11] Start of copying symbol files
6 Years Ago
Slightly less crap walking controls
6 Years Ago
[D11] Wrapped input code in define to avoid generated code
6 Years Ago
[D11] Update Main Menu prefab
6 Years Ago
[D11] Main Menu buttons now animation position on transition state change
6 Years Ago
[D11] Network logging verbosity level set to sensible default on client, and supports command-line override too.
6 Years Ago
Actual fix for outline setup
6 Years Ago
Fix for unsafe LOD prefab creation. This means we'll need to fix the rig cache or something to allow skinned meshes to be streamed.
6 Years Ago
Fix for hooking up outline objects for streaming LODs
6 Years Ago
Fix for GameManifest-generate's client/server check
6 Years Ago
[D11] Network logging improvements for the server. Introduced command-line managed verbosity levels.
6 Years Ago
Don't parent player model for NPCs and other players (same behaviour as the local player)
6 Years Ago
[D11] Main Menu selection cursor now has an anchor point to accommodate resolution changes
6 Years Ago
Network++ Save++
6 Years Ago
NRE check in BasePath. PlayerModel applies rotation in world space. Improved behavior for NPCs on the custom A* pathfinder when they lose sight of player. Tweaks to position setting for NPCs when they are parented / on Cargo Ship.
6 Years Ago
Projectiles don't inherit parent velocity if hitscan
6 Years Ago
Improved client entity velocity estimate
6 Years Ago
Fix for RUST-205 - Players forced to jump to walk through middle cargo containers
6 Years Ago
Optimized dynamic occludee bounds refresh; switched to sequential split-freq model Fixed motion blur and culling-related popping issues on cargo ship
6 Years Ago
reenabled sound
6 Years Ago
[D11] Re-enable notifications after solving zip files
6 Years Ago
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6 Years Ago
potential fix for all player types animating with a parent
6 Years Ago
BaseEntity velocity getters return the correct velocity for the local player
6 Years Ago
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6 Years Ago
[D11] Turn off notifications while I work out some kinks
6 Years Ago
fix for broken CopyComponent
6 Years Ago
[D11] Remove zip if already exists
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
[D11] Remove the zip after copying
6 Years Ago
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6 Years Ago
M39, lods world model and view model and textures
6 Years Ago
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6 Years Ago
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6 Years Ago
[D11] Copy the zip to the build drive for before deployment
6 Years Ago
[D11] remove IP so nobody accidentally attaches to the milestone server, now that the build has been sent out.
6 Years Ago
Fixed bundle assignments on some cargo ship materials
6 Years Ago
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6 Years Ago
Sickle meshes and textures
6 Years Ago
More work on scientists spawning on cargo ship.
6 Years Ago
Cursed cauldron meshes and prefab
6 Years Ago
Fixed vending machine breaking when placed on wooden foundations
6 Years Ago
[D11] Zip the build of the server
6 Years Ago
Reverted recent client-side changes to make Scientists animate/orient properly on Cargo Ship (it was too hacky).
6 Years Ago
Contiued work on Scientist spawns / A* paths / cover points (disabled atm).