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106,850 Commits over 3,836 Days - 1.16cph!

6 Years Ago
Tweaks to creepy look at behaviour in Scientists at Compound.
6 Years Ago
Stationary scientists at Compound looks at players if they get close enough.
6 Years Ago
merge from hair_caps (added morphs to facial hair 04, tweaked dyesets and materials, added more fuzz to look fuller)
6 Years Ago
Updated monument navmesh in Compound scnene (no scene2prefab).
6 Years Ago
Another monument navmesh tweak at Compound (last one)
6 Years Ago
Tweaked last known position movement AI.
6 Years Ago
hair fuzz and material changes from hair_caps
6 Years Ago
temp removed style 06 from hairsets, tweaked hair materials further to look less flat, added some more fuzz to hair_strands_diffuse texture to make hair look fuller
6 Years Ago
Geiger Counter optimization
6 Years Ago
Update Compound scene with new monument navmesh settings.
6 Years Ago
Fixed monument navmesh on Compound
6 Years Ago
Socket_Base shit is done in DoPrepare instead of OnValidate
6 Years Ago
Fixed the fix.
6 Years Ago
Fixed error as warning msg.
6 Years Ago
removed buzzing sound and smoke from light fixtures 'on' prefabs
6 Years Ago
Include terrain in BaseEntity.IsVisible
6 Years Ago
sentry material edit
6 Years Ago
AI tweaks (LOS tweaks and AI behaviour tweaks).
6 Years Ago
Cherry picking 26745
6 Years Ago
Final scientist sentry files Updated sentry static NPC prefab
6 Years Ago
Merge from save161
6 Years Ago
Merge from main
6 Years Ago
Compound terrain blend map fix
6 Years Ago
Compound terrain blend map fix
6 Years Ago
Continuing to improve AI for Compound. Searching for lost targets and tightening up some lose ends.
6 Years Ago
fixed items missing hostile score
6 Years Ago
hostile warning UI fixes
6 Years Ago
added diving gear to square crates updated scuba underwater crates with better loot
6 Years Ago
px error fix
6 Years Ago
px error fix
6 Years Ago
hostile warning when drawing weapons
6 Years Ago
Compound chll area dressing / added overgrowth to empty areas
6 Years Ago
chill zone decal
6 Years Ago
More efficient prevent movement volumes Untagged pointlight on hobobarrel_AlwaysOn Scene2Prefab compound
6 Years Ago
scene2prefab
6 Years Ago
scene2prefab
6 Years Ago
scene2prefab
6 Years Ago
manifest
6 Years Ago
extra sentry gun chillzone updated barbed wire update plugins rebuild building supplies vending machine updated added lowgrade to resource VM
6 Years Ago
scene2prefab
6 Years Ago
Dive mask UI fix
6 Years Ago
merged from main
6 Years Ago
More underwater rock formations / static driftwood / tweaked underwater create spawners around rock formations
6 Years Ago
tweaked light materials
6 Years Ago
Changed the way the crafting queue limit works (correctly handles half stacks in the queue etc)
6 Years Ago
adjusting building supplies cost
6 Years Ago
added chill area to compound added additional vending machine flare cost reduced (less gp from recycle)
6 Years Ago
fixed scientist sentry guns being destroyable fixed compound vending machines only selling tshirts after a load
6 Years Ago
Underwater vegetation tweaks
6 Years Ago
Underwater vegetation