126,618 Commits over 4,109 Days - 1.28cph!
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Fixed Musical Maestro achievement counting static instruments at compound as unique instruments (will take effect after a wipe)
Added a fallback in case these extra instruments had already been tracked
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[D11][UI] Fixed missing locs
[D11] New crane materials in harbor scene
+ Fixed the wood particles breaking
[3254] {PS4/XB1} Environment landscape assets are instancing twice
Foliage seed needed incrementing + various other bits and bats from matt
[D11] + Rest of the Building Core assets LOD tweaked
[D11][UI] Fixed plant info and rotate prompt loc issues
[D11] Tweaked bloom settings
[D11] Localisation fixes for Find/Join Game screen server type strings.
[D11] Updated LitWithDitherFade Shadergraph to allow metallic/smoothness to be changed. Also includes updated SLOD Materials to use new version.
[D11] Fix for Dead Logs being too bright
[D11] Fixes for quick chat spam warning translations.
Roadside monument updates
PlaceMonumentsRoadside now checks TerrainPlacementMap (fixes rare edge cases where roadside monuments could overlap a road behind them)
Added RemoveChildObjectsAlongPath editor tool (useful to strip terrain anchors along path in roadside monument scenes)
Better fix for instancing streaming mips
[D11] + Bunch of Building_Core assets LOD tweaked
[D11] [UI] Fixed quick chat menu shoulder inputs not displaying correctly on first open of quick chat menu.
+ The changes to the blood materials that did not come up. Adam has shown me the ways of file save project
[D11] Skin Material Changes.
[D11] Glass Diffusion fixes
Prefab setup. Tests are also now done based on an assigned priority
+ changes to the blood particle shader
[D11] Translation for picking up dud explosives fixed.
Fixed lost terrain reference in archipleago
[D11] [UI] Updated localisation settings on controls screen headers.
[D11] [UI] Fixed function name typo (was defined out so didn't get renamed in the previous commit)
Removed existing implementation of genetics from GrowableEntity
Roadside monument updates
[D11] Gap in geometry at Launch Site Fix
[D11][UI] Fixed Unhooked up translations in sleeping screen and tool cupboard