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106,848 Commits over 3,836 Days - 1.16cph!

6 Years Ago
AI improvements at Compound.
6 Years Ago
Spawn underwater rock formations
6 Years Ago
Bug fixes Out of bound prevent movement volumes now work correctly compound scene2prefab
6 Years Ago
Network++ Save++
6 Years Ago
Manifest
6 Years Ago
Scene2Prefab
6 Years Ago
Merge from compound_monument
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Fixed mountable NRE when destroyed from moving into an invalid position
6 Years Ago
Couple of fixes scene2prefab compound
6 Years Ago
Updated rules sign
6 Years Ago
Tweaks to AI at Compound. Unfreeze NPCs due to bad tweaks. Stationary NPCs now actually return to their spawn post properly.
6 Years Ago
Scene2Prefab
6 Years Ago
Stationary scientists can return to spawn.
6 Years Ago
Increased stopping distance slightly for waypoint paths, to ensure Scientists don't get stuck while pathing.
6 Years Ago
Cleaned out old IsHostile function.
6 Years Ago
NPC vending machine prefabs
6 Years Ago
ch47 no longer visits shitty monuments
6 Years Ago
additional sentry turrets in compound
6 Years Ago
NPC turrets clean up sleepers after 20 minutes fixed NPC turret aim offset on sleepers
6 Years Ago
Switched out scientist type for compound spawners. Scene2Prefab
6 Years Ago
peacekeeper scientist
6 Years Ago
Scene2Prefab
6 Years Ago
Slight increase in scientist respawn times at Compound. Work towards preventing Scientists from crouch walking like idiots.
6 Years Ago
NPC Vending machine tables
6 Years Ago
AI tweaks at Compound Scene2Prefab
6 Years Ago
fixed underwater rock formation crate spawns
6 Years Ago
diving mask can be used with miner hat
6 Years Ago
fixed super bright white bubbles and plankton field when underwater added missing phrases updated diving tank icon
6 Years Ago
Fixed incorrect prefab references in the rock_dressing scene
6 Years Ago
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6 Years Ago
Updated underwater rock formation prefab and scene
6 Years Ago
no throwing items while head is under water as they'd move at 1 foot/sec anyway adjusted underwater view distances
6 Years Ago
Tweaks to peacekeeping AI.
6 Years Ago
Scene2Prefab
6 Years Ago
More work on AI for Compound (seek cover, peacekeeping vs fleeing, etc).
6 Years Ago
dive site loot balance 1/2
6 Years Ago
compile fixes additional divesites
6 Years Ago
Aggro logic improvements for Scientists.
6 Years Ago
divesites have a floating buoy marking their position
6 Years Ago
divesite_b
6 Years Ago
Underwater rock formation test
6 Years Ago
merge into main
6 Years Ago
merge from main
6 Years Ago
drowning damage increased gasp sound when taking drown damage updated divesite_a
6 Years Ago
Added WaterCheck + WaterCheckGenerator
6 Years Ago
Ignore nested entities (i.e. entities inside monument prefabs) when calling DoPrepare on prefabs
6 Years Ago
Fixed possible monument prefab corruption when rebuilding manifest
6 Years Ago
Added terrain margin meshes at the edge of the terrain mesh Valid world bounds also check against terrain margin dimensions