reporust_rebootcancel

106,856 Commits over 3,836 Days - 1.16cph!

6 Years Ago
Merge from main
6 Years Ago
CodeGen
6 Years Ago
CodeGen uses UNIX line endings instead of system ones
6 Years Ago
Added String.ManifestHash (used instead of GetHashCode for the game manifest / prefab IDs)
6 Years Ago
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6 Years Ago
Renamed some Rust.Workshop script files so the file names are identical to the class names
6 Years Ago
progress backup
6 Years Ago
Queue async requests
6 Years Ago
Switched coverage queries to AsyncGPUReadback; enabled non-windows platforms (testing)
6 Years Ago
Replaced old powerlines in the compound monument
6 Years Ago
Fixed AO flickering when both MB and TAA are disabled
6 Years Ago
Electric poles / spotlight and snapped cable variants
6 Years Ago
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▆▇█▉▅▉█▉▌▄█ ▅▌▉▌▋ & ▅▄▍▆█, ▍▉▌▊▊ ▌█▊▌▇▄ ▊▆▉█▊▅▍▇
6 Years Ago
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6 Years Ago
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6 Years Ago
Updated AO2/GTAO to latest; patched Toggled downscaled AO mode; 2x faster, same quality Viewmodel range AO tweaks
6 Years Ago
Broken electric pole variant
6 Years Ago
Hapis compound monument prep
6 Years Ago
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6 Years Ago
Moved plugins to asmdef
6 Years Ago
Billboards greybox
6 Years Ago
Caves scene2prefab
6 Years Ago
Possible fix for cave spikes pit resetting last wipe
6 Years Ago
WTP terrain blend texture fix
6 Years Ago
Added padding polygon strip to sewer tunnels to avoid sky clipping through at lower quality levels
6 Years Ago
Fixed UV direction being wrong on all watch towers
6 Years Ago
Updated PCSS shadows to 2018.1 Fixed PCSS shadows for point lights + added blue noise Leveraged PCSS and blue noise w/ TAA for smooth penumbra shadows Fixed core/skin bug in normal blending Touched relevant shaders
6 Years Ago
New electric poles / removed old meshes
6 Years Ago
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6 Years Ago
GraphicsSettings
6 Years Ago
Update prefab ID in DoPrepare instead of OnValidate
6 Years Ago
Build script updates
6 Years Ago
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6 Years Ago
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6 Years Ago
tunnel B scientists patrols A and B lookat's scene2prefab
6 Years Ago
progress backup / tunnel A scientists patrols
6 Years Ago
progress backup
6 Years Ago
compound tunnel B improvements light overgrowth pass scene2prefab
6 Years Ago
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6 Years Ago
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6 Years Ago
compound tunnel B progress backup
6 Years Ago
fixed checkpoint model LOD1 floating decal
6 Years Ago
merge from main
6 Years Ago
compound tunnel A improvements scene2prefab
6 Years Ago
compound tunnel A scene2prefab
6 Years Ago
merge from main
6 Years Ago
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