reporust_rebootcancel

126,647 Commits over 4,109 Days - 1.28cph!

6 Years Ago
Fixed GameObjectRef references
6 Years Ago
subtracting entity_parenting_2
6 Years Ago
[D11] Further Cloth Material Updates. (Unity didn't recognise until save)
6 Years Ago
[D11] Cotton Shader & Clothing Material Updates
6 Years Ago
+ fleshbloodimpact effects now contain the correct group of things need
6 Years Ago
[D11][UI][#3388] Comfort HUD icon is now green
6 Years Ago
Merge from skeleton_optimizations
6 Years Ago
scene to prefab
6 Years Ago
+ turned of shadows
6 Years Ago
+ Changes to the PS_Blood_BulletHit particle. on hit it still shows up as magenta is it something in code
6 Years Ago
[D11][#3385] Fixed floating handle issue in gas station
6 Years Ago
Fixed sash not getting removed.
6 Years Ago
Fertilizer now boosts growth rate. Fixed growth bonuses such as light getting cancelled out. LookAtPlant now uses GrowablEntity.
6 Years Ago
[D11] Add decal projectors to impact fx & enable instancing variants on related materials. Also updated scaling on impact decals.
6 Years Ago
[D11] Changes to Lighthouse and Harbor_1 SLOD
6 Years Ago
[D11][UI][#3390] Fix for crash in quick craft menu
6 Years Ago
Updated ASE shaders from template
6 Years Ago
renamed some items/code for fertiliser/fertilizer consistency
6 Years Ago
[D11][UI][#3377] Changed PSPlus check to async to avoid hang on menu
6 Years Ago
[D11] Disable spawning of caves
6 Years Ago
[D11] [UI] Removed Dirtiness/Hygiene vital from HUD as it is unused but was requesting translations.
6 Years Ago
Initial Composter functionallty: Converts food items to fertilizer over time.
6 Years Ago
[D11] [Items] [#3336] No red error showed after shotgun trap shoots a couple of times
6 Years Ago
[D11] Hemp Packed Texture
6 Years Ago
6 Years Ago
merge from main
6 Years Ago
[D11] Fixed incorrect colour for Hemp Plant
6 Years Ago
[D11] Hair Material fixes
6 Years Ago
Merge from new_commands
6 Years Ago
Find closest bot match when searching for a bot in player commands Add player.wakeup command
6 Years Ago
Scene & pose backups
6 Years Ago
Code review: Another coroutine>invoke change
6 Years Ago
Open/Close text, animations and some formatting
6 Years Ago
Code review: Use Facepunch Invoke instead of StartEnginesCo coroutine
6 Years Ago
Show player/animal/scientist kills
6 Years Ago
Merge from instruments
6 Years Ago
More linking
6 Years Ago
Code review: Facepunch Invoke instead of coroutine for ModuleAddOneFrameWait
6 Years Ago
More
6 Years Ago
Fixed resources root being disabled all the time Added some debug data Added sprite fields to Infographic stats and hooked up sprites for most current stats
6 Years Ago
Merge from instruments
6 Years Ago
Another link.xml change
6 Years Ago
Merge from Main->Vehicles
6 Years Ago
Backup
6 Years Ago
Merge from instruments
6 Years Ago
link.xml for Midi library
6 Years Ago
Automatically subscribe to entities
6 Years Ago
Bit of refactoring and fixing things that got lost in the merge
6 Years Ago
Added an item name search bar to the bottom of the F1 "Items" menu, which searches and displays all matching items from all categories.
6 Years Ago
Subtract decay detector