126,618 Commits over 4,109 Days - 1.28cph!
New ScriptableObject and custom editor allows predefining a modular car (chassis + modules)
Tweaked MIDI bindings on drum kit
Added a new Reliable Event Sender that can be setup on an animator state
Can use this to send an animation event even if the animator is culled and events aren't being fired.
This might fix some deploy animation problems on guitars
Revert random modular spawn changes. Truly random vehicles, even if enforced as containing the right modules to be driveable, are often a poor configuration anyway. Keep random spawn as truly random instead, and we'll use a manually curated list for map spawns.
Scientist corpses now read Scientist in Loot Panel
Launch site iteration & cullgroup WIP
The rest of the audio settings
Picking out the UnwrapBaker tool to finish and fix issues.
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updated modules, adding textures/mat
Edit-mode simple and coverage flares
bundle assignments for TG
[D11][UI] Fixed incorrect text on stats and options pages.
PreserveSampleRate (partial commit)
[D11][UI][#3201] Fixed incorrect prompt in user agreement
Ferns / made leaves less palm-like
[D11][UI] Show name of sleeping bag/bed on respawn screen instead of id.
[D11] [UI] Fixed wooden signs appearing in quick craft wheel (quick craft now only shows common blueprints.
[D11][UI] Added missing translation, Removed WIP icons from death screen and removed unneeded game objects
Fix error sent from TeamInfo when their player is null (offline+dead)
Forgot to assign two-lane road material
Two-lane road test material
[D11] [UI] Tutorial Button hidden on main menu.
[D11] Fixed incorrect translations.
Two-lane road test textures
[D11] [UI] Another missing translation string.
[D11] [UI] Added missing translations to json file.
Special appid for hero url
[D11] Few texture size tweaks in props and tweaked a few in Deployables, NPC, tools and resources
[D11] Decal Folder Texture Resizing
[D11] [UI] Fixed text component in leaderboards prefab flagged to use localisation when it doesn't need to. Adjusted method to scan for missing code-based strings (was previously prone to finding sub-strings rather than the full line).
Prevent knees clipping through face when duck jumping
[D11] Vehicles Folder Texture Resizing
[D11] Nature Folder Texture Resizing
Serverside DLC ownership test
Latest Facepunch.Steamworks
[D11][UI] Fixed issue where cause of death would be suicide when using bleed outoption when wounded, Save attacker distance when wounding a player for display when bleeding out.
[D11] Leaderboard fix + DTLS memory improvements