reporust_rebootcancel

126,647 Commits over 4,109 Days - 1.28cph!

6 Years Ago
[D11] wooden_crate_a vertex painted
6 Years Ago
Reduce player name tag refresh rate if more players than max allowed elements.
6 Years Ago
[D11] UI Texture Scale Issues - Roof Module Texture Fix
6 Years Ago
[D11] [UI] Fixed missing localisation hook on Killer Weapon Text on In-Game Death prefab.
6 Years Ago
Merge from instruments
6 Years Ago
Ground plants progress
6 Years Ago
Server compile fix
6 Years Ago
Fix guitar display issue when switching between multiple guitars
6 Years Ago
Merge from main
6 Years Ago
▉█▋▌ ▄▊▍ ▇▄▄▇ ▋▇█▅▌▍▍▇█▅ ▊▄ █▍▅▋▉, ▍█▇▅▅▄▍▇ ▊▉▄▍▆▉▄▉▆.▆▋▍▌▊▉ ▇█ ▍▄▍▇ ▆▌ ▌▌▇▇▊▊▆ ▊▇ ▉▌▆ █▍█ ▅▊ (▊▉▆ ▋█▋▊▇ ▍▍▊▆ ▍▍▍▇ ▋▅ ▄▌▅ █▌▍ ▉██▄█ ▅█▄▋█▇ ▋▍)
6 Years Ago
[D11] Disable foliage shadows
6 Years Ago
Merge from main
6 Years Ago
[D11] Slight tweak to Launch Site SLOD + Few tweaks on concrete texture sizes
6 Years Ago
[D11] Fixed Texture on Harbor Crane
6 Years Ago
Removed some debug logs
6 Years Ago
Fixed a swamp tree with some weird detached marker points
6 Years Ago
Added an angle check to tree marker move amount, disabled on some trees with extreme curves
6 Years Ago
enabled xmas content fixed santa sleigh santa
6 Years Ago
Add spawnable script to vehicles
6 Years Ago
Preset spawns now use the correct defined slots, instead of just stacking modules after each other
6 Years Ago
Improved validity checking for vehicle presets
6 Years Ago
Added some random presets without a full complement of modules in sockets
6 Years Ago
Raised minimum height of tree markers on all trees except palms to 0.4 Flatten out distance on y axis by 50% when finding a new spot to place a marker Regenerated marker data on some trees
6 Years Ago
Spawning random preset vehicles now functional. Manifest update.
6 Years Ago
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6 Years Ago
Backup. Wall2 lamp prefab flare fixed.
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Reduce 2-module chassis steer angle.
6 Years Ago
Launch site big office group
6 Years Ago
launch site wip
6 Years Ago
Clutter rocks material tweaks
6 Years Ago
Removed Generate Clutter Topology from world stack
6 Years Ago
merge from main
6 Years Ago
hqsoundfade defaults to false for now
6 Years Ago
updated modules, tweaked seat position/fixed some conditional display
6 Years Ago
Codegen audio.hqsoundfade
6 Years Ago
Attempt at fixing flickering industrial decals at launch site
6 Years Ago
Added polygon offset control to stanndard-decal shader
6 Years Ago
Revert ProjectSettings change that snuck in
6 Years Ago
Fix crash when loading server information sometimes (updated FP.Steamworks) Fix bootstrap NRE when running custom builds
6 Years Ago
Backup
6 Years Ago
Second attempt at fixing invisible rocket crane lift cabin
6 Years Ago
Added a popup window with some options for baking.
6 Years Ago
picking 44259
6 Years Ago
Scene backup. Updated some lights w/ the flare update
6 Years Ago
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6 Years Ago
Cliff_basic and Cliff_basic_snow shader rework to use datamaps Updated materials using these
6 Years Ago
Can split and preserve physics materials, applies results as compound colliders on a single gameobject
6 Years Ago
merge from main
6 Years Ago
merge from main