reporust_rebootcancel

126,618 Commits over 4,109 Days - 1.28cph!

6 Years Ago
Code review: Convert [SerializeField] in ItemModVehicleModule to Rust style
6 Years Ago
Code review: Fix rowboat inited vs. IsSpawned.
6 Years Ago
Converted materials with standard shader
6 Years Ago
Fixed conversion tool double sided setting
6 Years Ago
Code review: Duplicate code into GetDriver and IsDriver rather than reusing GetDrivers, so that they're not using a list.
6 Years Ago
Code review: Pass a Facepunch.Pool list to GetDrivers instead of using a permanent cached list.
6 Years Ago
Fixed cable material not getting fog
6 Years Ago
Added missing override shaders in conversion tool compatibility list
6 Years Ago
Finished lit terrain blend complex path Updated terrain blending SF
6 Years Ago
Fixed broken engine sound
6 Years Ago
Code review: Correct skid sound create/destroy
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Comment edit only
6 Years Ago
Pass notification channel to the backend
6 Years Ago
Added "Copy Text" to chat popup menu to copy a chat message to the system clipboard
6 Years Ago
merge from main
6 Years Ago
[D11] Adds some basic onscreen network packet stats
6 Years Ago
▆▌▋▄-▊▍▊
6 Years Ago
Merge from main
6 Years Ago
project_gaea latest
6 Years Ago
Cargoship WIP
6 Years Ago
Cargoship scene prep Unsaved junkyard file
6 Years Ago
Cargoship & shipping container decal spec weirdness fixes.
6 Years Ago
Junkyard volumes & S2P Related prefab fixes
6 Years Ago
Organized the junkyard scene to make it easier to work with
6 Years Ago
set instruments with viewmodels to use them updates to cowbell vm position tweaked RecentlyPlayedThreshold value on Trumpet
6 Years Ago
Fixed mismatch between hair types.
6 Years Ago
trumpet animator and anim meta updates
6 Years Ago
guitar viewmodel updates, bass and jerrycan prefabs
6 Years Ago
cowbell viewmodel, prefab, animator, anims
6 Years Ago
[D11] 79 Prefabs with particle systems checked and optimised
6 Years Ago
[D11] + Bunch of Compound LOD's adjusted for server
6 Years Ago
Updated all shaders
6 Years Ago
Updated ASE to 1.7.1.12
6 Years Ago
Spacesuit viewmodel
6 Years Ago
[D11] + Bunch of Airfield LOD's adjusted for server
6 Years Ago
Fixed compile errors
6 Years Ago
New instrument views
6 Years Ago
flute, jc guitar, tambourine, tube done
6 Years Ago
bass done
6 Years Ago
forest pop v3 backup More detailed and realistic snow splat Arid biome is more green upon the coast
6 Years Ago
[D11] Lighthouse SLOD
6 Years Ago
Cowbell done
6 Years Ago
Added HeldEntity.FirstPersonArmOffset, .FirstPersonArmRotation, .FirstPersonRotationStrength Added PlayerModel.ParentArmsToCamera()
6 Years Ago
[D11] + Wooden_crate_a restored to its previous self
6 Years Ago
[D11] Bandit Town and Airfield SLODs
6 Years Ago
Don't hide worldmodels in FirstPersonWithArms
6 Years Ago
Renamed ClampThirdPersonPitch to ClampPitch, gets a turn in first person mode too
6 Years Ago
cherrypicking 42527, 42546, 42563
6 Years Ago
[D11] + Bunch of assets adjusted for in server