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106,714 Commits over 3,836 Days - 1.16cph!

7 Years Ago
Tweaked path splat and topology blending
7 Years Ago
Tweaked road width Changed roadside splat to gravel
7 Years Ago
Changed procedural road to asphalt
7 Years Ago
Tiny road layout optimization
7 Years Ago
Hapis progress
7 Years Ago
Merge from main
7 Years Ago
Hapis progress
7 Years Ago
OCD
7 Years Ago
Better solution to prevent flooded roads
7 Years Ago
Ice lakes are placed after monuments so they don't occupy half the arctic biome
7 Years Ago
Hapis progress
7 Years Ago
Hapis progress
7 Years Ago
Added terrain anchors to power line pylons for better placement
7 Years Ago
Fix
7 Years Ago
Same thing for power lines
7 Years Ago
Split river and road terrain adjustments into their own procedural components
7 Years Ago
Improved mesh generation and terrain adjustments for roads and rivers
7 Years Ago
Merged from main
7 Years Ago
More work on animal behaviour.
7 Years Ago
Cleanup
7 Years Ago
Improved transition from procedural roads to monument roads
7 Years Ago
Fixed the occasional gaps between roads and terrain Fixed terrain sometimes peaking through roads
7 Years Ago
Mining quarry wooden watchtower
7 Years Ago
CraggyIsland spawn fix
7 Years Ago
Optimizations
7 Years Ago
Hapis progress
7 Years Ago
merge from main
7 Years Ago
Cleanup
7 Years Ago
Cleanup
7 Years Ago
Fixed hair colour not applied on armpit, pubic or eyebrow
7 Years Ago
Reapplying fix for missing camera script warning
7 Years Ago
worldmodeloutline osx fixes
7 Years Ago
jumping/screenshake fix
7 Years Ago
screenshake fix
7 Years Ago
Cherry picked WorldModelOutline NRE fix
7 Years Ago
Subtracting 24120, 24123, 24124, 24127
7 Years Ago
undid previous fix
7 Years Ago
merge from main
7 Years Ago
Fixed NRE in worldModelOutline
7 Years Ago
placement/throw fix
7 Years Ago
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7 Years Ago
Changed culling.world to unsaved for now
7 Years Ago
Fixed project settings define symbols
7 Years Ago
Removed unused component references from main camera
7 Years Ago
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7 Years Ago
Defaulted culling.world to false; needs more fixing and testing
7 Years Ago
skin approval fixed camera warning
7 Years Ago
Mining quarry is uncraftable and no longer drops as loot (static quarries only)
7 Years Ago
added hair dye assets to skin assets. tweaked material values to balance. hair cap base colour needs to be made unique to each material per hair dye asset.
7 Years Ago
Warehouse no longer has a quarry Added road piece to warehouse