reporust_rebootcancel

106,714 Commits over 3,836 Days - 1.16cph!

7 Years Ago
more fixes for worldmodels
7 Years Ago
fixed a bunch of worldmodels not having outlines outlines enabled by default
7 Years Ago
Mining quarry monument is tier 2 Added road connection node to mining quarry monument
7 Years Ago
Updated foundations.
7 Years Ago
Reapplied launch site road / power nodes
7 Years Ago
Merge from dungeon_art_8
7 Years Ago
Work in progress toward better and more predictable animal behaviour.
7 Years Ago
Merged mining_quarry_a placeholder
7 Years Ago
Merge from main
7 Years Ago
tc is storage container
7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
Mining quarry backup
7 Years Ago
slightly stricter dropbox placement
7 Years Ago
Fixed possible race condition when building splits / merges were deferred
7 Years Ago
Fixed building merge not sending out network updates for building blocks that changed their IDs
7 Years Ago
Advanced Lootbox, LODS, model, textures and material
7 Years Ago
Building privilege extends out for 10 meters around a building
7 Years Ago
Changed hair set collection layout to allow one dye collection per hair entry
7 Years Ago
rebaked vertex lighting on hairstyles after shader reflection changes. tweaked textures to allow for dyeing. created hair dye materials for head, facial and body hair. creating dyesets.
7 Years Ago
Fixed hair dye mat props affecting other mats (e.g. skin)
7 Years Ago
Quarry backup
7 Years Ago
Ensure hair dye is picked consistently across different hair types
7 Years Ago
Waits at least one frame after reg before vis test Removed serialization tags from occlude dependency structs
7 Years Ago
Network++
7 Years Ago
Hapis progress
7 Years Ago
Lots of sound tweaks and polish Campfire/furnace ignite & extinguish sounds Ceiling light on/off sounds
7 Years Ago
minor debugcam fix
7 Years Ago
chairtest false
7 Years Ago
bonefollower fixes
7 Years Ago
overlay improvements
7 Years Ago
Fixed culling-related flicker sometimes when spawning a new object Fixed flicker when toggling culling.world (proper)
7 Years Ago
Added depth tolerance to outline draw shader (glow over grass)
7 Years Ago
Fixed outline when using temporal AA Fixed outline issues affecting other effects Fixed outlined object showing over viewmodel
7 Years Ago
potential satchel fix
7 Years Ago
Fixed another "user-provided triangle mesh descriptor is invalid" error on some road meshes
7 Years Ago
Cleanup
7 Years Ago
Mining quarry A progress
7 Years Ago
Road and powerline tweaks
7 Years Ago
PathFinder still prioritizes direct neighbors over diagonal neighbors when diagonals are allowed
7 Years Ago
Hapis progress
7 Years Ago
PathFinder.Point implements IEquatable
7 Years Ago
Mining quarry A progress backup
7 Years Ago
Updated Apex to 2017.1
7 Years Ago
Preliminary road / power connection points for all monuments
7 Years Ago
Subtracting 24065
7 Years Ago
Monument placement optimizations
7 Years Ago
Updated powerline layout to same algorithm roads are using
7 Years Ago
Subtracted 24049 and 24043 => rollback to 2017.1.2f1