reporust_rebootcancel

106,717 Commits over 3,836 Days - 1.16cph!

7 Years Ago
Merge from main
7 Years Ago
Added fast native path for apply visibility; needs cleanup Updated native Renderer plugin
7 Years Ago
Hapis fix
7 Years Ago
Some building privilege changes
7 Years Ago
hide quickcraft when looting
7 Years Ago
Only spawn one of each type of quarry
7 Years Ago
Fixed half height wall placeholder mesh Fixed low (1/3) wall not checking prevent building volumes
7 Years Ago
Subtracting 24259 (various regressions)
7 Years Ago
Import normals on half wall colliders
7 Years Ago
Building privilege distance checks use exact distance from entity bounds
7 Years Ago
Additional deploy volumes on wall and floor pieces
7 Years Ago
Updated Hapis roads to use asphalt
7 Years Ago
couple of fixes - junkyard
7 Years Ago
scene2prefab monuments
7 Years Ago
junkyard fixes
7 Years Ago
More AI behaviour work.
7 Years Ago
Updated barricade prevent building volumes to be identical to their damage volumes
7 Years Ago
Removed wall sockets from foundation steps
7 Years Ago
Quarry rocks texture cleanup
7 Years Ago
Road mesh tweaks
7 Years Ago
Switched road_asphalt material to alpha cutout
7 Years Ago
Added dithered alpha to road_a
7 Years Ago
junkyard fixes / colour tweaks
7 Years Ago
Moved road_asphalt material
7 Years Ago
Network++ Save++
7 Years Ago
Merge from main
7 Years Ago
Added env.progresstime (pauses time of day progression when false)
7 Years Ago
Can only place one tool cupboard per building
7 Years Ago
Comment
7 Years Ago
junkyard ruin section terrain heightmap rebake
7 Years Ago
Increased building privilege radius around buildings to 16
7 Years Ago
Twig foundations can no longer be placed inside building privilege (only floors)
7 Years Ago
Quarry rocks mesh and texture progress
7 Years Ago
More on AI Behaviour.
7 Years Ago
procgen road material/texture tweaks
7 Years Ago
Hapis cave fix
7 Years Ago
bunch of camera fixes
7 Years Ago
dungeon fences are shoot through
7 Years Ago
chainlink fence is rusty barbedwire set damage triggers
7 Years Ago
Cherry picked occlusion culling fix 24227
7 Years Ago
Animal behaviour ai.
7 Years Ago
Merge from main
7 Years Ago
Fixed occlusion culling not restoring visibility to lod component on distance cull
7 Years Ago
Finished reprojection clipping Cleaned up frustum culling correction (still needs opt) Reduced infinite grid cell size to 50m
7 Years Ago
Hapis cleanup
7 Years Ago
More on animal behaviour ai.
7 Years Ago
junkyard paths decal meshes
7 Years Ago
Junkyard mounds colliders, prefab update, scene2prefab junkyard
7 Years Ago
junkyard mounds LODs/Prefabs
7 Years Ago
Bunch of monument loot tweaks (Hapis) Ore nodes more likely to spawn inland rather than coastal cliffs (Hapis) Reduced desert ores (Hapis) Junk piles spawn along all roads (Hapis)