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106,713 Commits over 3,836 Days - 1.16cph!

7 Years Ago
Merge from main
7 Years Ago
Subtracted 23863
7 Years Ago
can hover over body part in inventory to see local protection removed a bunch of unused damage types from armor display can wear bandana with bucket helmet and wood armor helmet
7 Years Ago
Fixed some hair materials not replaced when switching between player seeds Cleared a couple of heap allocs
7 Years Ago
Hapis progress
7 Years Ago
compile fix
7 Years Ago
#if unity_editor
7 Years Ago
ugly ass solution for bulletproof window gibs
7 Years Ago
disabled eyebrow materials on non TSSAA, created separate eyebrow strand materials, condensed skin player asset files down to asian, light and dark female and male, (removed #01, #02, #all etc)
7 Years Ago
Making sure we don't duplicate obj motion vec fix
7 Years Ago
Fixed eyebrow materials not getting replaced
7 Years Ago
Hapis launch site progress
7 Years Ago
added hairstyle 3 male and female. tweaked materials on facial hair 2 to look better and reduced texture size, created skin tone hair presets and applied to players, made pubic hair darker and less contrasty, made female pubic hair smaller in general, WIP work on hair dye, setting up hair colour preset materials and skin tone specific
7 Years Ago
Fixed facial hair 01 not showing Fixed non-TAA OpacityMask not hiding hair when set to 1
7 Years Ago
Assigned race hair sets to respective skin sets Removed hair dye variations for now
7 Years Ago
Add hair shader gui with copy/paste property buttons Added hair sets for each race Added hair dyeing (dark only for now)
7 Years Ago
junkyard progress backup
7 Years Ago
Eliminated the need for client side building socket colliders (better performance with building plan / deployable in hand)
7 Years Ago
Removed APC from tunnels complex APC now spawns at launch site
7 Years Ago
bullet proof insert model/gibs/collider
7 Years Ago
window bars are thinner on all tiers inserts
7 Years Ago
merge from main
7 Years Ago
junkyard progress backup
7 Years Ago
fix for tree minigame always going right and never left
7 Years Ago
tree minigame rotates each X less tree minigame X starts relative to the initial strike position rather than randomly tree minigame picks one direction to rotate never goes the other way
7 Years Ago
added bulletproof glass window insert
7 Years Ago
satchels that hit other satchels will attach to the first satchels parent instead of falling off timed explosives no longer act as garrys mod style thrusters on vehicles if a satchel becomes a dud it falls off the object it was attached to when it moves satchels that have fallen off their parent are always pickuppable ( no short fuse game)
7 Years Ago
Hapis progress
7 Years Ago
Added Building.GetDominatingBuildingPrivilege
7 Years Ago
tests
7 Years Ago
Manifest
7 Years Ago
Adjusted building block order in the radial menu
7 Years Ago
Added half height walls (needs new models)
7 Years Ago
Hapis progress
7 Years Ago
Merge from main
7 Years Ago
FIxed editor NRE in PrefabAttribute when modifying certain prefabs
7 Years Ago
Merge from main
7 Years Ago
Foundations can be attached to other foundations with a half height offset Foundation and floor placement guides no longer jitter when attaching them to other foundations or floors
7 Years Ago
Hapis progress
7 Years Ago
Subtracted disabled decal instancing; get it ready to merge when crash gets patched
7 Years Ago
junkyard progress backup
7 Years Ago
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7 Years Ago
Cherry picked 23872
7 Years Ago
Added channel description to nature/foliage shader biome mask label
7 Years Ago
Hapis progess
7 Years Ago
Skinned Reindeer Antlers and created icon and item prefab. Added Festive Door Wreath model and materials
7 Years Ago
Temporarily disabled decal instancing
7 Years Ago
More shader corrections for 2017.2 (DXT5nm)
7 Years Ago
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7 Years Ago
Reindeer antlers headband lowpoly and textures