reporust_rebootcancel

126,678 Commits over 4,109 Days - 1.28cph!

6 Years Ago
Created a test for the material packer.
6 Years Ago
[D11] - Industrial_bld_j - Glitching issue fixed due to too many materials being assigned
6 Years Ago
[D11] + Range_bank_drain_a - Z fighting fix
6 Years Ago
[D11] + Pallet_stacks_a correct LOD applied + test for possible prefab cull issue
6 Years Ago
Tidy up. More material baking progress.
6 Years Ago
merge from main
6 Years Ago
Compile fix
6 Years Ago
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6 Years Ago
[D11] revert 42076 in order to try to re-apply with fewer unnecessary changes.
6 Years Ago
[D11] workaround for foliage wind issues, removes most of the problem visually though isn't an actual fix yet.
6 Years Ago
[D11] [UI] WIP Fixing platform-specific textures being loaded on both platforms.
6 Years Ago
merge from battery_fixes
6 Years Ago
Turn off printfs in libflif on xbone
6 Years Ago
Remove incorrectly merged population assets
6 Years Ago
[D11] Fix for auto-turret error, BradleyAPC error
6 Years Ago
[D11] Fix rocket launcher attack error
6 Years Ago
[D11] Added server var d11melee test
6 Years Ago
[D11] Assets\Content\Props LOD check
6 Years Ago
update 2 slot flatbed, fuel tank modules
6 Years Ago
Allowing shifting multi-socket items over one, when they overlap with themselves
6 Years Ago
Added Terrain Layer SF Improved terrain layer shading Improved cliff shader terrain transition
6 Years Ago
Fixed dual-socket module conditional UI double-ups
6 Years Ago
New system for checking module socket validity, without the need for dummy slot-filler items
6 Years Ago
Include more of the ocean in the map render
6 Years Ago
Material packer work
6 Years Ago
instruments can specify a minimum note fade out time tuba fade time tweaks
6 Years Ago
Remaining Big Oil Rig relight Prefab fixes
6 Years Ago
tuba note start sounds instruments can specify a fade in time for the main note sound
6 Years Ago
Remove "dummy slot items" for multi-slot vehicle modules.
6 Years Ago
New enum for Thai.
6 Years Ago
Another AdjacentCondition boolean edit for Thai
6 Years Ago
Update SameInFront/SameBehind behaviour for Thai
6 Years Ago
Backup
6 Years Ago
Tidied up guillotine a bit, started set up the material packing.
6 Years Ago
project_gaea latest
6 Years Ago
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6 Years Ago
Added biome fetch
6 Years Ago
Split terrain fetch hlsl + updated shaders and SFs
6 Years Ago
Final rig sub-level Lowered punctual light cap back down.
6 Years Ago
[D11] Reduced particle count in \Standard Assets\Third Party particle systems
6 Years Ago
Foliage indirect transmittance scale
6 Years Ago
fixed phantom wires when trying to connect non-root entity to a root combiner
6 Years Ago
Added a Guillotine packer, seems better
6 Years Ago
merge from main
6 Years Ago
[D11] + office_bld_a_ext - Z fighting fix
6 Years Ago
[D11] 31 prefabs fixed and/or LODs tweaked for the server
6 Years Ago
Shotgun traps now work in caves below the water.
6 Years Ago
[D11] [UI] Fixed water well pump input not showing.
6 Years Ago
Rectangle packing for the material baking tool.
6 Years Ago
[D11][#2621] Fixed issue with loot panel light description string[#3002] Fixed issue with crafting screen highlight