128,943 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                [D11] Fix for Cloth_A Lodding incorrectly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made storage module interaction play nicely with other vehicle interactions
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▌▊▇▊█▋▌█▍▇▉ ▆▉▅▋█ ▄▆ ▋ ▉▇▇█ (▆▅▄▍▍▆▍▋▍▍_▅█▍▇▅█▇▊▆█_▍)
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Train_wagon_B fix vertex colours
 
                
                
                
                
                
             
         
        
            
            
            
                
                Needed isLoadingSave, not isLoading
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cache liquid drain amount and deduct via invoke
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't double up modules no server load (different to the previous double-up bug)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix teleport2owneditem throwing an exception if no targets were found
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                WIP better passthrough calculations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed vehicle module health not loading from saves
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Chassis spawn at max health, only damage modules
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▅▌ █▊▊▅▌ ▄▌▉ ▉▅▇▆▄▋▍ ▇▋ ▇▊▍▍ ▊█▄▊▅▌▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                █▍▅▆ ▆▋ ▊▇▍█▋▋▉▌ ▉█▆▇▇█, ▆█▋▊▉▋▅▄▌ "▄▌▋█▋▌▆▄▆▋▆▇▌▇" ▅▇█▌ ▊▆ ▋▊▍▌
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▊█▄▋▍ ▆▌ ▋▅▄ ▍▌▇ ▌▌▌▊ ▇▄▅▅ ▉▆█ ▅▇█▉▆█ █▄ ▋▉▅ ▆▊▉▊▉▉ ▋▄ ▌▉█ ▊▅▊▉▉▄▌▅▋▄▅▉ ▊▊▋ ▇▉▊▊▌▄, ▌▊▉ ▆▅▊█▉█▉█ ▍▊▊▇▍ ▊▍▇▅▊▋, ▅▅▄▍▄▌ ▆▆▇▆▊ █▌ █▄▇▇█ █▉▇█▊▊▍▍█ ▇▌▊▆ ▊█▄▉█▆▆ ▉▉ ▇▅▅ ▆▆▆ ▌▌▌▇▉▍▋▄█. ▊█▇▍▅▇▌▇▋ ▍▍ ▍▌▍ ▊▄▅▌▌▆▅▇█ = ▇▋▄▉██▄▇▍█▉() ▌▍▌▇█▅█▌█ ▆▇▇▄ ▍▆▇█.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from Main -> Vehicles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix double spawning modules on loading saves
 
                
                
                
                
                
             
         
        
            
            
            
                
                Craters new build - island shape improvement
 
                
                
                
                
                
             
         
        
            
            
            
                
                Canyon new build - island shape improvement
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                turret crouch exploit fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                mgl/rl turret nerf
turret now aims at portion of player above water if possible
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Optimise VolumeManager update by about a half by being more intelligent about restoring defaults only when necessary instead of every frame.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                first pass at vehicle sounds
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
        
            
            
            
                
                fixed turret weapon rotations
added arc support
fixed fractional reloading
always activate item mods
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed "back hits" and zero thickness bug.
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅█▍▆▍ ▌▉▆▍▌▉▄▄▋ ▇█▋▉▌▋▌▊▆
!▄▄▋▄▇ ▇▍▅▍▍▇▇▌▋▅▅█▇▆▆▋▌▄▋ ▋▋▇▅▋▅ ▊▅█▅▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▉ ▌▊▉▆ ▆▋▊, ▋▇▊▍▅▆▊█▋▋, ▉█▍▋▄▋▌█ ▉▉▉ ▄▅▋▆▆▊
 
                
                
                
                
                
             
         
        
            
            
            
                
                Converted the ParticleSytemIK update to a IParticleSystemJob
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed missing physics mats
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Boilerplate for benchmarking a bunch of effects.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show water ml consumption on crosshair info.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added missing Terrain Placement Map script to some of the new levels
 
                
                
                
                
                
             
         
        
            
            
            
                
                More water + yield calc wip and a bit of refactor.
Removed some more unneeded code.
 
                
                
                
                
                
             
         
        
            
            
            
                
                HapisIsland_new scene, initial build, monument nodes
Range backup