128,943 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                [D11][Gameplay][#3540] No hint string for drinking is activated near frozen lakes
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][#3295] Reduced shadow warnings which massively improves framerate with campfires on PS4.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Cap fog at 15% minimum
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fixed Floating Assets in Powerplant + Train Wagon Incorrect Material
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI][#3573] Translate osk messages [#3578] Adjusted leaderboard headers to avoid text overlap
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed socket placement checks to use new growable entity instead of the old plant entity.
BaseRidableAnimals now eats growables instead of plants.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Using CDN to access the Rustworks configs (ex. maintenance mode)
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] HudElement clean code
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix for Lantern Glass
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI][#3563] Slow healing items show a visual for where the player will heal up to on the healthbar
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Vehicle lift now uses the new animations. Removed obstruction check since it's so low now anyway. Replaced coroutine with Facepunch Invoke.
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Updated palm tree marker data with new system where possible
 
                
                
                
                
                
             
         
        
            
            
            
                
                Presort tree markers by rotation
Move through marker locations in a linear order to eliminate snapping around the tree
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add a new marker data generation system that uses multiple arcs of raycasts to find positions rather than relying on visual mesh vert points (some trees don't have great topolgy to generate good results) 
Clean up some duplicate marker datas
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix terrain topology type
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from Main -> Vehicles
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Send player markers in MapMarkers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hose models and materials
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Manifest + car population edit
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Ocotillo and creosote bush polish
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                [D11] Projectile.DoMovement optimizations, cache RaycastHit list in game trace [#3144] Fixed mask in gameoptions
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed wrong asset paths for monument benchmarks
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed wrong distance returned from trace.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                [D11] Fix Decal texture being too small when hitting a tree with a rock
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added temperate to UI and protobuf.
Re-ordered quality stats in UI to make more sense.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Smoke in Outpost material fix.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Ice Lake 4 Topology changed