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106,704 Commits over 3,836 Days - 1.16cph!

7 Years Ago
Manifest
7 Years Ago
Updated skinning on tshirt
7 Years Ago
Save++
7 Years Ago
Fixed collider issue on ice_sheet_b
7 Years Ago
MonumentInfo.CheckPlacement fix when multiple tiers are selected
7 Years Ago
Lighthouses are actually set to tier 0 Harbors are actually set to tier 0 / 1 Reduced supermarket + gas station count Reduced minimum distance between large monuments Updated bounds on most monuments
7 Years Ago
Fixed startup NRE from disabling halloween content (subfolder issue)
7 Years Ago
nailgun workshop icon minor balance
7 Years Ago
disabled halloween content nailgun cost/craft time balance
7 Years Ago
network protocol++
7 Years Ago
launchsite bounds
7 Years Ago
crate logic always spawns 1 component with 40% chance of wb item instead of either or
7 Years Ago
supply drop always drops atleast 2 weapons, 2 armor pieces, and ammo shotgun trap added to trap loot table
7 Years Ago
added 'basic' wood loot boxes to supermarket/gas station/warehouse military tunnel spawns 2 elite crates in the center
7 Years Ago
rebuild plugins
7 Years Ago
merge from main
7 Years Ago
nailgun balance
7 Years Ago
tweaked smokepuff for nailgun
7 Years Ago
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7 Years Ago
nailgun prefabs
7 Years Ago
nails icon
7 Years Ago
nailgun baseline
7 Years Ago
Improved geometry and skinning on wrists/elbows Haircap geometry is consistent across all male/female heads Toned down scaling on some bones Fixed player preview sometimes blinking backwards Added more variation to dark skin colours Possible fix for neck skinning problem on asianmale03
7 Years Ago
Simplified icesheet coliders
7 Years Ago
Increased iceberg and icesheet density
7 Years Ago
Hair sets + piece descriptors Updated hair prefabs to match skin naming format
7 Years Ago
Removed random destroy script from abandoned ships
7 Years Ago
Icesheets/icebergs scene2prefab
7 Years Ago
Optimized icesheet colliders Added renderer and collider batching to icesheet prefabs
7 Years Ago
Added inspector warnings when trying to add the runtime-only batching components to prefabs
7 Years Ago
Merge from main
7 Years Ago
EAC SDK update
7 Years Ago
▍▍▇▊▇█▇ ▇▋█▌▆▄ ▍▅▉▅▋▇ ▋▍▉▋▇▉▇ (▍▍▍▊█▉▉ ▊▌█▋▄█ ▉▅▅▍▉▇▅▉▉▉ ▍▄ ▆▌▋▄█▅ ▄▅▄▉█▇ ▅▍▇▋█▅▊▌) ▅▆▌▊▌▉▆++
7 Years Ago
Added padding topology (edge of map) Adjusted iceberg and icesheet spawn rules and prefabs
7 Years Ago
Fix for iceberg_6 colider error
7 Years Ago
Fixed players sometimes spawning in harbors
7 Years Ago
Removed sand from arctic coastline Adjusted offshore topology Added icebergs & icesheets (test)
7 Years Ago
Frozen shipping container prefabs
7 Years Ago
Merge to save153
7 Years Ago
A bunch of iceberg mesh fixes Fixed stretched uvs Stopped large icebergs from culling
7 Years Ago
Merge from snow_biome_revamp
7 Years Ago
Adjusted biome distributions
7 Years Ago
Fixed that ice lake 3 was rarely spawning Improved ice lake 3 terrain blending
7 Years Ago
When creating a new terrain, store its data maps uncompressed (Unity 2017 regression)
7 Years Ago
Removed incorrect topology script from rock_med_c forest decor prefab
7 Years Ago
Monuments only spawn in parts of the map that belong to their tier Added bounds to MonumentInfo (have to be fully inside the monument tier)
7 Years Ago
merge from main
7 Years Ago
splats
7 Years Ago
secret_bunker_1 scene setup & files
7 Years Ago
Derive tangent basis for layers using uv1 (e.g. blend4-way)