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106,703 Commits over 3,836 Days - 1.16cph!

7 Years Ago
Iceberg material tweaks / heighmap tweak
7 Years Ago
secret bunkers hatch and frame models, textures & prefabs
7 Years Ago
Merge from main
7 Years Ago
Monuments default to "all tiers" on their MonumentInfo component All remaining monuments (like caves) spawn on all tiers
7 Years Ago
Bradley unstuck
7 Years Ago
candle hat default blueprint metal window bars cheaper to research
7 Years Ago
added stance modifiers, less accurate when standing, even moreso when moving same accuracy as before when crouching added loot tier types to monument info Warehouse tier 0 Gas station tier 0 Lighthouse tier 0 Supermarket tier 0 Harbor tier 0 and 1 Airfield tier 1 Satellite dish tier 1 Dome tier 1 'Radtown 3' tier 1 Trainyard tier 1 Water treatment plant tier 1 Launch site tier 2 military tunnels tier 2 Powerplant tier 2
7 Years Ago
Added terrain filters to icebergs/icesheets to prevent them from spawning on the beaches Some more scene tweaks
7 Years Ago
Backup
7 Years Ago
Scaled down icesheets to a more realistic size Cleaned up icesheet scenes Made icesheet paths easier to navigate
7 Years Ago
AI vs cactus fix.
7 Years Ago
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7 Years Ago
Clean up
7 Years Ago
Moved hair prefabs
7 Years Ago
Hapis BradleyAPC setup Hapis ME monument changes
7 Years Ago
Plugins
7 Years Ago
Added Tier0, Tier1 and Tier2 topologies Players only spawn on Tier0 beaches Tier0 is always temperate, Tier1 and Tier2 can be arid, temperate or arctic Added Vector2.Rotate extension method
7 Years Ago
Hapis radiation changes Hapis tunnels exploit fix
7 Years Ago
more Hapis tweaks
7 Years Ago
Some more AI improvements.
7 Years Ago
Reverted to previous icesheet density but with more accurate coliders and fixed uvs
7 Years Ago
Fixed icesheet UVs Icesheet material tweaks
7 Years Ago
Made icesheets more dense to allow for smoother traversal Made icesheet colliders more accurate
7 Years Ago
Scene to prefab
7 Years Ago
Made icesheet debris smaller Made iceberg coliders more accurate
7 Years Ago
Savas map marker tweaks SavasKoth added map markers
7 Years Ago
Iceberg/icesheet increased lod distances
7 Years Ago
Iceberg/icesheet scene2prefab
7 Years Ago
Deleted old iceberg mats
7 Years Ago
Icesheet/Iceberg renderlod distances
7 Years Ago
Another round of improvements to Murderer AI.
7 Years Ago
Touched up on Murderer ai.
7 Years Ago
iceberg_1 col mesh
7 Years Ago
Iceberg 1 LOD/COL / Prefab layer settings
7 Years Ago
Forgot this
7 Years Ago
Optimized NavMesh Links. Fixed bug in NPC Player NavMesh Link traversal.
7 Years Ago
Iceberg 2 LOD/COL
7 Years Ago
Fixed lso convar warning
7 Years Ago
Nuked large scale occlusion
7 Years Ago
Merge from main
7 Years Ago
Hapis Removed phantom ladder trigger at Refinery Hapis fixed falling through terrain at west coast cave Hapis fixed falling through terrain mtnside cave entrance Hapis added building block to desert cave entrance Hapis fixed duplicate lighthouse map markers Hapis APC prep
7 Years Ago
Savas Loot tweaks Savas added north and south recycler Savas exploit fix Savas monuments are now marked on the map
7 Years Ago
Iceberg/icesheet LOD, COL and prefabs Icesheet scene setup / added smaller icesheet variants / added more abandoned boats
7 Years Ago
garage door sound fixes
7 Years Ago
minor melee fixes for npcs
7 Years Ago
Iceberg LOD and COL
7 Years Ago
EAC SDK update
7 Years Ago
EAC SDK update
7 Years Ago
guntrap perf fix
7 Years Ago
Eliminated some GC from logging player deaths