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143,431 Commits over 4,413 Days - 1.35cph!

6 Years Ago
Douglas fir billboards
6 Years Ago
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6 Years Ago
Updated dead pine prefabs / removed random rotations on X and Z axis
6 Years Ago
Ice sheet material fixes
6 Years Ago
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6 Years Ago
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6 Years Ago
Pine billboards / New material for pine saplings
6 Years Ago
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6 Years Ago
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6 Years Ago
Merge from growable_rain_merge
6 Years Ago
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6 Years Ago
splited shredder component, added LOD and prefab setup
6 Years Ago
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6 Years Ago
Where we're going, we don't need gravity
6 Years Ago
Don't add throttle forces if train is colliding
6 Years Ago
Trying a new hybrid physical and spline-based train movement system
6 Years Ago
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6 Years Ago
Working on workcart collisions. Some issues, may need a new approach
6 Years Ago
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6 Years Ago
Reworked rain implementation: standalone plants no longer receive any bonus for rain Planter boxes will now fill up with water if it's raining and they are exposed to the rain
6 Years Ago
ingame node layout and grouping
6 Years Ago
New billboards for beech, birch and oak trees
6 Years Ago
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6 Years Ago
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6 Years Ago
wip clothing fixes to tanktop
6 Years Ago
merge from rust_7th_birthday
6 Years Ago
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6 Years Ago
quick refactor, more setup
6 Years Ago
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6 Years Ago
Fixed major gaps in supply drop
6 Years Ago
relaxed rug placement to allow deployment on ceilings again Fixed certain rug stacking exploits
6 Years Ago
Test prefabs, test setup
6 Years Ago
cargo 2 test scene
6 Years Ago
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6 Years Ago
East splat cleanups
6 Years Ago
More collision work
6 Years Ago
Initial work on handling train/rigidbody and particularly train/train collisions
6 Years Ago
Added a small flashing light to deployed telephones while they're ringing
6 Years Ago
Override RealisticMass for all vehicles, making it match the rigidbody mass
6 Years Ago
East coast WIP