reporust_rebootcancel

106,522 Commits over 3,836 Days - 1.16cph!

8 Years Ago
Network++ Save++
8 Years Ago
Scene2Prefab
8 Years Ago
Added some terrain checks to the lighthouse scene
8 Years Ago
Merge from main
8 Years Ago
Scene2Prefab
8 Years Ago
Cave scene updates
8 Years Ago
Cave lift prefab updates
8 Years Ago
Added lift entity script (for cave bucket lifts)
8 Years Ago
Added environment volume padding
8 Years Ago
Added anti hack volumes (more control over AH behaviour in static environments)
8 Years Ago
Updated Rust Builder Path
8 Years Ago
Merged from AI
8 Years Ago
merge into main
8 Years Ago
Merge fixes
8 Years Ago
missing file
8 Years Ago
m92 implementation military grade weapons uncraftable doprepare
8 Years Ago
Plugin rebuild
8 Years Ago
merged from prerelease
8 Years Ago
Merged from main
8 Years Ago
Unity 5.5 fixes
8 Years Ago
merge from main
8 Years Ago
Door hinged wood and door.double.hinged wood LOD1 use the same material as LOD0
8 Years Ago
base item
8 Years Ago
Plugins fixes
8 Years Ago
Plugin - engine dlls
8 Years Ago
Unity 5.5 'auto upgrade'
8 Years Ago
Resized textures
8 Years Ago
Updated Native Libraries ( reduced MTU size (players stuck on retrieving data) )
8 Years Ago
Andre's mac raknet fix
8 Years Ago
Fixed RakNet not loading in editor (OSX)
8 Years Ago
increased size of survey charge world model & when deployed
8 Years Ago
Forklift textures/models/LODs/Prefab Harbor_1 backup
8 Years Ago
Scene2Prefab
8 Years Ago
Disabled splat transfer on caves (faster loading times) Removed debug digits from caves (use monuments console command instead)
8 Years Ago
Disabled compute buffer readback test on unsupported platforms Updated native binaries with renderer dll set to full optimizations Optimized native readback copy/swizzle to virtually no footprint in d3d11 and glcore
8 Years Ago
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8 Years Ago
Added non-blocking texture/compute-buffer readback functionality + test scene
8 Years Ago
Merge from main
8 Years Ago
8 Years Ago
Scene2Prefab
8 Years Ago
Adjusted building blocked volume around water treatment plant
8 Years Ago
Scene2Prefab
8 Years Ago
Added terrain checks to caves (to make sure they're always under the terrain)
8 Years Ago
Added editor terrain check generator script that adds checks for environment volumes
8 Years Ago
added code to play the 3rd person throw animation for the c4 / satchel charge
8 Years Ago
setup the IK positions for the satchel and c4 worldmodel
8 Years Ago
Merged from main
8 Years Ago
fixed dryfire on the m92 viewmodel
8 Years Ago
Merged from Prerelease
8 Years Ago
Scene2Prefab