115,324 Commits over 3,959 Days - 1.21cph!
added diving gear to square crates
updated scuba underwater crates with better loot
hostile warning when drawing weapons
Compound chll area dressing / added overgrowth to empty areas
More efficient prevent movement volumes
Untagged pointlight on hobobarrel_AlwaysOn
Scene2Prefab compound
extra sentry gun
chillzone updated
barbed wire update
plugins rebuild
building supplies vending machine updated
added lowgrade to resource VM
More underwater rock formations / static driftwood / tweaked underwater create spawners around rock formations
Changed the way the crafting queue limit works (correctly handles half stacks in the queue etc)
adjusting building supplies cost
added chill area to compound
added additional vending machine
flare cost reduced (less gp from recycle)
fixed scientist sentry guns being destroyable
fixed compound vending machines only selling tshirts after a load
Underwater vegetation tweaks
A couple more tweaks to AI.
AI improvements at Compound.
Spawn underwater rock formations
Bug fixes
Out of bound prevent movement volumes now work correctly
compound scene2prefab
Merge from compound_monument
Fixed mountable NRE when destroyed from moving into an invalid position
Couple of fixes
scene2prefab compound
Tweaks to AI at Compound.
Unfreeze NPCs due to bad tweaks.
Stationary NPCs now actually return to their spawn post properly.
Stationary scientists can return to spawn.
Increased stopping distance slightly for waypoint paths, to ensure Scientists don't get stuck while pathing.
Cleaned out old IsHostile function.
NPC vending machine prefabs
ch47 no longer visits shitty monuments
additional sentry turrets in compound
NPC turrets clean up sleepers after 20 minutes
fixed NPC turret aim offset on sleepers
Switched out scientist type for compound spawners.
Scene2Prefab