115,309 Commits over 3,959 Days - 1.21cph!
Awnings additonal stripe mask
Don't use triangular wall conditional model if there's a neighboring wall attached to the invisible side
Diving tank/regulator LODs
extra awning prefabs
awnings placement in level
scene2prefab compound
extra color materials for awnings
Awnings final models/textures/prefabs
progress backup
wip loading platforms
Added female wetsuit mesh
Updated scientist spawns and patrol routes at Compound.
Placeholder diving tank/regulator art
progress backup
final ground meshes
active sentries added in
compound scene2prefab
added wetsuit
hazmat suit also protects from getting wet
can wear hats with goggles
updated diving gear
added oxygen tank
no more cold breath under water
protocol++
progress backup
compound scene2prefab
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Placeholder wetsuit art (missing female version for now)
ai_dormant true by default
progress backup
compound scene2prefab
Removed ancient code to ignore multiple position ticks that were received in a single frame
Fixed server / client time offset corruption when receiving ancient entity ticks (e.g. when having both AI dormant + network caching enabled)
Removed changes that failed to fix Dormant bug.
progress backup
compound scene2prefab
Crafting queue item drop radius tweaks
house ruins final models and colliders
Fixed fps clothing not being bundled
Started on setting up the patrol routes on Scientist Compound using the new Waypoint system.
Added IsHostile marking on BasePlayer. Might move this into the Scientist Comm later for more localized IsHostile awareness.
Fixed server browser randomly missing servers on reorder
Merged from /fps_clothes_implementation
Rebuild viewmodel clothes on clothing change
First Person clothing works
First Person clothing works with skins
Support for target marking in AI.
Stole Bill Lowe's WaypointSet from Ruin.
Removed helk's experiment code