128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
        
        
        
            
            
            
                
                Marker data for palm trees
                
                
                
                
             
         
        
            
            
            
                
                disabled majority of halloween content
                
                
                
                
             
         
        
        
            
            
            
                
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                [D11] + More fixes to various server assets
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Fixed the in scene LOD issues of sphere_tank
                
                
                
                
             
         
        
            
            
            
                
                [D11] + A bunch of fixes to objects that are either messing up on server, or transitioning through LOD's way too early
                
                
                
                
             
         
        
        
            
            
            
                
                circuit recomputation logic
circuits recompute when wires are cleared/added
removed OR switch short circuit detection
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Watch_tower_b Z fighting fix
                
                
                
                
             
         
        
            
            
            
                
                [D11] Nature/Dunes, Natures/Ores + Nature/Piles
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [UI] Temp fix for placement issues (Will still be broken for placing on terrain, currently investigating).
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Possible fix to Office_bld_a Z fighting
                
                
                
                
             
         
        
            
            
            
                
                [D11] Set up some missing LOD groups in Structures\launch_site and Structures\Fences_walls
                
                
                
                
             
         
        
            
            
            
                
                [D11] Assets\Bundled\prefabs\static LODs
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix for unable to rotate items from building plan.
                
                
                
                
             
         
        
        
            
            
            
                
                Added secondary network group subscription (this should currently not do anything)
                
                
                
                
             
         
        
            
            
            
                
                revert a couple of prefabs which pulled in references to non-existent ambient sound lists, which seem to have been deleted from the main branch now anyway.
                
                
                
                
             
         
        
            
            
            
                
                terrain gloss and splats rework
                
                
                
                
             
         
        
            
            
            
                
                [D11] Adds quantisation to entity position/rotation to reduce network traffic.
                
                
                
                
             
         
        
            
            
            
                
                Rust editor Time and Fog now persistent across sessions
                
                
                
                
             
         
        
            
            
            
                
                [D11] barge_container_park - disappearing fix
                
                
                
                
             
         
        
            
            
            
                
                Add more information to the pairing message, and truncate them if they're long
                
                
                
                
             
         
        
            
            
            
                
                Fixed caragoship hull interior culling on low object quality
                
                
                
                
             
         
        
            
            
            
                
                Apply vertex/alpha color functionality
Added terrain blending SF
                
                
                
                
             
         
        
        
            
            
            
                
                Output console log file/folder before opening
                
                
                
                
             
         
        
            
            
            
                
                Added mesh combining utility.
                
                
                
                
             
         
        
            
            
            
                
                merge from tree_game (tree harvest minigame fixes)
                
                
                
                
             
         
        
        
            
            
            
                
                merge from /hold_to_drink
                
                
                
                
             
         
        
            
            
            
                
                remove changed items list from buildinfo.json
                
                
                
                
             
         
        
            
            
            
                
                [D11] Assets\Bundled\Prefabs\Static LODs
                
                
                
                
             
         
        
            
            
            
                
                Small water catchers can now be placed on construction but cannot be built over (similar behaviour as large furnace)
                
                
                
                
             
         
        
        
            
            
            
                
                 Fixed small refinery placement on ice, rocks and uneven surfaces
                
                
                
                
             
         
        
            
            
            
                
                 Large furnace can be placed on world layer (rocks) again
                
                
                
                
             
         
        
        
        
            
            
            
                
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                Assign some max concurrent notes
Fix culling distance on held tuba
Fixed a case where notes wouldn't end on remote clients
                
                
                
                
             
         
        
            
            
            
                
                Fixed remaining materials
Added missing textures
                
                
                
                
             
         
        
            
            
            
                
                Potentially fixed one off note instruments not recycling their notes and failing to play new notes (cowbell bug)