reporust_rebootcancel

106,383 Commits over 3,806 Days - 1.16cph!

8 Years Ago
Merged water caustics to main
8 Years Ago
Merge from main
8 Years Ago
Updated water prefab
8 Years Ago
Added different anims for shallow and deep surface Added ligth based projection Active only on Q >= 1
8 Years Ago
Throwable weapon anim changes, animator update & events
8 Years Ago
Building structures - Silos models/LODs/COLs and prefabs Powerplant update
8 Years Ago
Compile fix
8 Years Ago
Resources are allowed to spawn in cupboard radius
8 Years Ago
F1 menu dev layer toggles can be accessed by admins as well
8 Years Ago
RUST-716 Fix - Collision missing on small section of wall
8 Years Ago
RUST-873 fix monument metal buildings roof transparent (low decor & object quality)
8 Years Ago
Water Desalinator normal map rebake to be synched with low mesh
8 Years Ago
Fix for RUST-911
8 Years Ago
Fixed revz FX/pixelate (censor) shader + a few others
8 Years Ago
Fixed entity leak at world origin that could lead to huge performance drops / server join times (RUST-749, RUST-776, RUST-909)
8 Years Ago
Made some logs more detailed to provide more info for server owners Added projectile_desync convar (specifies max allowed client desync before projectiles are ignored)
8 Years Ago
Fixed alt+enter crash
8 Years Ago
Fixed SavasIsland tier 1 loot crate
8 Years Ago
Fixed water going nuts after alt+enter Fixed water foam disappearing/reappearing after alt+enter Increased water smoothness a bit
8 Years Ago
Increased physics buffer size
8 Years Ago
Warn when physics buffers get too small
8 Years Ago
Merge from main
8 Years Ago
Fixed revz loading in DX9 broken (RUST-907) Cleaned up reverse depth code a bit
8 Years Ago
Projectile entity distance verification takes entity speed into account instead of always assuming the worst-case (i.e. helicopter)
8 Years Ago
Fixed projector multiply decal shader compilation errors Nuked image outline shader; wasn't compiling / up-to-date
8 Years Ago
Include desync / lag in projectile verification
8 Years Ago
refraction tweaks
8 Years Ago
working version; needs projection fix
8 Years Ago
Fixed violations not ticking down when AFK
8 Years Ago
Reverted tiny FinalizeTick change from earlier this week
8 Years Ago
Server compile fix (cc diogo)
8 Years Ago
Fix for BR spectator cam (hopefully)
8 Years Ago
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8 Years Ago
fixed snapping on rock idle player anim
8 Years Ago
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8 Years Ago
More detailed hit stat tracking
8 Years Ago
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8 Years Ago
Detail layer in rust/std now disabled by default
8 Years Ago
Switched Horse hair materials to Rust/Standard spec (fix for RUST-896 and possibly RUST-846) Deleted half-assed standard-hair shader Replaced horse LOD3 with the proper mesh Fixed scope shader not compiling on some weird platform
8 Years Ago
changed the animal prefabs so that their animators do not cull.
8 Years Ago
Fixed revz dev* shaders; grey boxes now visible
8 Years Ago
Packed Rust/StandardSkin shader into single file Removed experimental viewmodel shadow code; no longer needed/relevant due to revz Removed meta pass (dynamic gi) from all shaders; we'll probably never use it, less code to look at, less time compiling shaders
8 Years Ago
fixed grey icons
8 Years Ago
Packed grass code back into Nature/Grass Packed wire code back into Custom/Wire Deleted deprecated files; updated grass and cable materials Fixed revz grass black ambient when LOD<300 Fixed revz sign black ambient when LOD<300
8 Years Ago
Slight modifications to rust/std cginc base to allow single file rust/std shader; easier to read and make new shaders Switched StandardWithDecal shader to rust/std (fix for RUST-900) Fixed revz sign/canvas painting
8 Years Ago
8 Years Ago
Tool cupboards can be repaired
8 Years Ago
tweaked the 3rd person pickaxe animations so it doesnt clip into the player
8 Years Ago
8 Years Ago
Fixed estimated player velocity being extremely inaccurate during server lag (RUST-895) Update view angles + eye position in FinalizeTick (less overhead when spammed with player ticks) AntiHack tweaks