reporust_rebootcancel

106,374 Commits over 3,806 Days - 1.16cph!

9 Years Ago
Misc UI work
9 Years Ago
Merge from main
9 Years Ago
ProjectVersion
9 Years Ago
Fix for RUST-557
9 Years Ago
Merge from physics_updates
9 Years Ago
Merge from main.
9 Years Ago
part 2
9 Years Ago
Pre-merge.
9 Years Ago
Missed files.
9 Years Ago
Southern sector.
9 Years Ago
Build item icons to correct folder (!)
9 Years Ago
improved the bear rigging/skin weighting (it deforms a bit better now when going into ragdoll)
9 Years Ago
Closer to being unsucked.
9 Years Ago
Concrete wall fence textures and material
9 Years Ago
Allocation-free overlap physics queries SocketMod_EntityCheck uses entity vis class GamePhysics.Trace no longer tries to early-reject with a raycast (since TraceAll is now allocation-free) Better trigger handling in AntiHack
9 Years Ago
EntityTransformNetworking check for changed positions
9 Years Ago
Fixed cupboard gibs errors
9 Years Ago
Updated CurrentVersion to 5.3.2
9 Years Ago
Added currentEntity to Raven reporter
9 Years Ago
Stopped burlap sacks from rolling around and generally being annoying as fuck
9 Years Ago
Mushrooms and hemp use load balanced LOD system Tweaked collectable LOD ranges
9 Years Ago
Output SystemInfoGeneralText at startup, so it's availabel in crash logs
9 Years Ago
Fixed zeroed Screen.width/height breaking water code
9 Years Ago
Removed unused speedtree shader interpolator
9 Years Ago
Fixed invisible wood / stone / ore collectables (these need a proper model)
9 Years Ago
Fixed ImageEffectRedirect trying to call disabled image effects (fixes warning spam on broken / unsupported image effects)
9 Years Ago
Fixed being unable to attach square foundations to triangle foundations on the twig + wood building tiers
9 Years Ago
Fixed full frame shit being pickupable like doors
9 Years Ago
Fixed full frame shit being pickupable like doors
9 Years Ago
Wall frame building shell protection
9 Years Ago
fixed wall frame having lower health than doors
9 Years Ago
Attempt at fixing glsl eye adaptation shader on 5.3.2p1
9 Years Ago
door cost balance
9 Years Ago
fixed silencer and other attachments being visible while scoped
9 Years Ago
forgot dependency
9 Years Ago
Fixed deferred path to support deferred materials Finished standard metallic and skin (spec)
9 Years Ago
Chainlink fences ready to place prefabs Powerplant dressing update
9 Years Ago
Finished standard-specular; second stage
9 Years Ago
RustBuilder uses 5.3.2p1
9 Years Ago
backup
9 Years Ago
dungeons modular chainlink fences models and LODs
9 Years Ago
Foundation deploy volume update for RUST-457
9 Years Ago
I'm feeling lucky: GamePhysics.CheckOBB now uses Unity's new Physics.CheckBox
9 Years Ago
First stage bloom replacement; aiming for temporal and spatial stability
9 Years Ago
Increased sleeping bag nobuild volume height
9 Years Ago
Got rid of legacy sleeping bag prefab
9 Years Ago
merge from main
9 Years Ago
Tightened allwed ground deployment angle of shelves
9 Years Ago
Fixed the tornado of confusion that appears to have occured in the animal footstep folders
9 Years Ago
Fence protection properties (currently defined per-entity which is a bit meh) Fence prefab updates (projectile passthrough, impact effects)