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106,374 Commits over 3,806 Days - 1.16cph!

9 Years Ago
Added missing files
9 Years Ago
Completed shader refactor
9 Years Ago
Temporarily moved a bunch of clothing prefabs to work with the playermodel scene
9 Years Ago
Clothing adjustments and reskinning. Cleaned up some weird locations of prefabs/meshes.
9 Years Ago
prefab prepare
9 Years Ago
flamethrower and scope + LODs and materials etc
9 Years Ago
Natives
9 Years Ago
Copy steamclient.so to Plugins/x86_64 for linux server
9 Years Ago
9 Years Ago
steamclient.so for linux server
9 Years Ago
Render stuff in a separate native dll (so linux server doesn't try to load it)
9 Years Ago
Merge from main
9 Years Ago
Fix for RUST-574
9 Years Ago
roof conditional models 2.0 upgrade
9 Years Ago
Rock and metal foundation steps no longer remove foundation sides (since they're not solid beneath them)
9 Years Ago
Merge from main
9 Years Ago
Vis.Colliders is allocation-free and supports collider subclasses as the generic type
9 Years Ago
Fixed potential signage NRE when database was deleted
9 Years Ago
Native updates, Protocol++
9 Years Ago
merge from main
9 Years Ago
Concrete trim textures Brick wall b textures
9 Years Ago
9 Years Ago
Native library update
9 Years Ago
If we detect a crash on startup, mark steam content as corrupt
9 Years Ago
Roof conditional model adjustments
9 Years Ago
Merge from main
9 Years Ago
In player load, only set username if it's not null (for mods)
9 Years Ago
Removing cui.test
9 Years Ago
Roof conditional model improvements and fixes
9 Years Ago
Fixed initial conditional model state
9 Years Ago
Merge from main
9 Years Ago
Updated building prefabs to the new conditional model system
9 Years Ago
Roof and foundation conditional model scripts Neighbour socket type and entity link
9 Years Ago
Dungeons fence dressing pass Scene2Prefab
9 Years Ago
Fixed floor frame overlapping exploit
9 Years Ago
Concrete fence walls models/LODs/Cols Rubble piles models/LODs/Cols Rubble piles textures & mat
9 Years Ago
Added floor frame shell protection Balanced floor frame health (now identical to floors) Fixed floor frame insert layers (collider has to be on construction layer) Floor frame inserts can now be rotated by looking at different frame sides Floor frames themselves can no longer be rotated
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Merge from prerelease Network++ Manifest
9 Years Ago
Merge from main
9 Years Ago
Added floor frame socket type Removed pillar and block sockets from floor frame building block
9 Years Ago
Merge from main
9 Years Ago
Reduced Sky Dome reflections to 512 to save 144 MB of vram; reflectionProbes use 3 copies for some reason
9 Years Ago
Moved unlockxp/unlocklevel to blueprint (from itemdef) Show unlockxp on items in tech tree
9 Years Ago
Select the itemdef when selecting node in tech tree
9 Years Ago
Progress
9 Years Ago
Merge from stability-serialization
9 Years Ago
Fixed potential stability refresh close-to-infinite loop when loading old savegames
9 Years Ago
Fixed issue that prevented server savegames from loading in the editor