reporust_rebootcancel

130,029 Commits over 4,140 Days - 1.31cph!

10 Months Ago
Easier to target catapult ammo storage Increased reload time
10 Months Ago
Merge: from main Tests: none (trivial merge)
10 Months Ago
Improved catapult deployable prefab sockets Easier to deploy on uneven terrain
10 Months Ago
Merge: from vehicle_optims Saves 0.5ms on a 6k world by avoiding iterating over unmounted mountables Tests: On craggy drove a kayak. On 6k world confirmed that the profiling scope shrunk to 0
10 Months Ago
blocking off large oilrig passage
10 Months Ago
merge from main
10 Months Ago
Merge: from main Tests: none (trivial merge)
10 Months Ago
Optim: Avoid trying to sync non-mounted mountables - Implemented via a mounted-queue that gets populated when a vehicle/animal is mounted This saves 0.5ms on a 6k world map with no players riding vehicles. Tests: on Craggy rode a kayak and validated player transform sync was happening via profiler. Loaded 6k world and validated that the original 1.3k item queue was gone.
10 Months Ago
moved splitter boxes out of the way in excavator
10 Months Ago
- Make sure to cancel pulling if the pulling player dies or is disconnected - Additional server side checks - Added pulling speed modifiers on ballista and siege tower
10 Months Ago
Decreased catapult fire recoil force when the handbrake is off
10 Months Ago
merge from siege_weapons/speedmod
10 Months Ago
Missing modifier type
10 Months Ago
Merge from speedmod_cherrypick
10 Months Ago
Cherry pick 104487 (movement speed phrase)
10 Months Ago
Setup modifiers on catapult
10 Months Ago
Merge from speedmod_cherrypick
10 Months Ago
Don't expire modifiers that have no duration. Max of one interaction source per modifier type.
10 Months Ago
wip applying speed modifier to pulling players
10 Months Ago
Update: Reducing access to BaseMountable internal state - Mods can workaround by using existing API Future optim depends on internal state being tightly controlled, so this makes it easier to prove that it'll be safe. Tests: rode the zipline on craggy
10 Months Ago
Merge from speedmod_cherrypick
10 Months Ago
Remove log
10 Months Ago
turned wind movement off on LOD1 wall overgrowth
10 Months Ago
Merge from speedmod_cherrypick
10 Months Ago
Merge from interaction
10 Months Ago
merge from entity_bounds_pass_projectile
10 Months Ago
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10 Months Ago
merge from halloween24
10 Months Ago
wearables do proper bone retargetting in the skin viewer - fixes issues with dracula cape bones not retargetting and extending the render bounds by an insane amount (appearing invisible)
10 Months Ago
Cherry pick 106079
10 Months Ago
Tea buff UI vital only shows tea source buffs
10 Months Ago
Added interaction source type. Added ActiveBuffUICount. Added a function to remove all modifiers of a source type.
10 Months Ago
replaced rock formation small prefabs in arctic research base
10 Months Ago
Grab just speed modifier
10 Months Ago
Replaced old rock formations in ice lakes random elements
10 Months Ago
Replaced old rock formations in ferry terminal
10 Months Ago
swamp_c house side rework
10 Months Ago
Merge from main
10 Months Ago
Merge from main
10 Months Ago
Test
10 Months Ago
Orientation translation fixes.
10 Months Ago
Merge from gesturepack
10 Months Ago
Added new gesture: Knuckles Cracking
10 Months Ago
Fixed C4 FX orientation parenting.
10 Months Ago
10 Months Ago
40mm