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130,315 Commits over 4,140 Days - 1.31cph!

12 Months Ago
Added antechamber to ziggurat, improved level flow
12 Months Ago
merge from VehicleFloorFix
12 Months Ago
merge from ArmouredPassengerColliders
12 Months Ago
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12 Months Ago
merge from survey_charge_lod
12 Months Ago
Reset all clothing item materials to defaults
12 Months Ago
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12 Months Ago
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12 Months Ago
Added AmbientLightMultiplier, DirectionalLightMultiplier, ReflectionMultiplier, SunMeshBrightnessMultiplier and MoonMeshBrightnessMultiplier to WeatherPreset
12 Months Ago
Undo directionalLightIntensityDepthMultiplier changes from yesterday
12 Months Ago
Edit flipped threshold a little
12 Months Ago
Car 'flipped' threshold is now around 80 degrees instead of 90
12 Months Ago
Merge from world_update_2
12 Months Ago
Merge from world_update_2/dynamic_underground_network_groups
12 Months Ago
Merge from world_update_2/dynamic_underground_network_groups
12 Months Ago
Applied the network group toggle to the train_tunnel_volume prefab so it's applied across everything Disable the network group toggle on the slope up and down transitions as they would shift the network group up too much Fixed thresholds getting reset in Client/Server mode
12 Months Ago
Togboat collider small edit
12 Months Ago
Additional collision primitive for rear of tugboat
12 Months Ago
Merge from world_update_2/dynamic_underground_network_groups
12 Months Ago
Added a new NetworkType field to EnvironmentVolume Volumes marked TrainTunnels will now lower the train tunnels network threshold to match the top of their volume Marked all train tunnel volumes as the appropriate network group This should resolve entities built on the bottom of canyons being considered underground and not networking to the surface This includes a cherrypick form the dynamic_underground_network_groups branch
12 Months Ago
merge from localization
12 Months Ago
Null checks in RustText and Tooltip SetPhrase Fixes safezone warning formatting error
12 Months Ago
Fixed RustInput.Normal placeholder text having no localization token Set auto size values to support any language
12 Months Ago
merge from main
12 Months Ago
merge from repairbench_icons
12 Months Ago
Minor color tweak
12 Months Ago
Fixed tooltip SetPhrase method possibly updating a completely unrelated opened tip
12 Months Ago
Repair bench code cleanup
12 Months Ago
Repair bench UI now shows required ingredients as icons instead of texts + a few localization fixes
12 Months Ago
MeshLOD can now be used with DeferredMeshDecals, handles turning on and off and swapping LOD levels and updating the decal accordingly Re-enabled glue models in compound
12 Months Ago
Switched the other three PuzzleReset scripts at Arctic Research Base to use the AIZ check instead of distance checks. Fixes them inadvertently respawning nearby NPCs
12 Months Ago
progress on river to ocean blending
12 Months Ago
Merge from fix_debugqueue_cmd -> main
12 Months Ago
Merge from fix_io_budget_float -> main
12 Months Ago
Fix IO budgets not working well after 9hrs of uptime due to floating point errors - 4ms resolution after 9 hours, 8ms after 18 hours, etc - switch from realtimeSinceStartup -> realtimeSinceStartupAsDouble
12 Months Ago
Fix `debugqueue` printing to server console instead of replying to the command in RCON / F1 console Make `debugqueue` print all queue sizes, not just electric low priority
12 Months Ago
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12 Months Ago
Wolves can now jump onto player foundations to attack
12 Months Ago
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12 Months Ago
PlaceCliffsUniform initial version
12 Months Ago
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12 Months Ago
compile fix
12 Months Ago
Phrase update
12 Months Ago
exported edited wolf idle1, wakeup and idle to sleep anims
12 Months Ago
merge from localization
12 Months Ago
Compile fix
12 Months Ago
merge from main
12 Months Ago
New scientist first pass
12 Months Ago
Remove remnants of fsm tags, add strafe mode to path follower, add CanSeeTarget fsm transition