157,368 Commits over 4,536 Days - 1.45cph!

2 Years Ago
cargo ship harbor docking/crane/container sounds
2 Years Ago
Merge patrol heli revision
2 Years Ago
Fixed bug causing strafe to be locked waiting for rotation Fixed some napalm bugs
2 Years Ago
Move further on flee Orbit strafe now supports napalm Fixed bug that could cause heli to be aggro'd after death
2 Years Ago
Fixed crazy flee height Made rocket aimcone a bit less crazy
2 Years Ago
Swapped a distance check to distance 2d
2 Years Ago
Update Crowdin code to call the current version of the APIs because v1 is gone now
2 Years Ago
reduced orbit strafe distance
2 Years Ago
Fixed? RPC error on being killed with rocket
2 Years Ago
Fixed storage monitor missing deploy guide
2 Years Ago
Wire slacking very first pass, adjustable using left shift + mouse wheel
2 Years Ago
Third time the charm?
2 Years Ago
Removed ddraws
2 Years Ago
Fix build errors
2 Years Ago
editor check for ddraw
2 Years Ago
Check in patrol_helicopter_revision
2 Years Ago
Removed excess logs Codegen Debug = false
2 Years Ago
More randomized muzzle flash
2 Years Ago
Merged main
2 Years Ago
Orbit now listens to no go zones
2 Years Ago
Fixed infinite loop :) Danger zone score is now weighted weirdly (but it works?) Check if player is in no go zone before strafing
3 Years Ago
Fixed bug preventing breaking of orbit Added should debug boolean Ensured zone states are only on the server
3 Years Ago
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3 Years Ago
hide minigun backpack
3 Years Ago
Missed files
3 Years Ago
-First iteration of danger zones added (nogo zones). If heli is damaged quick enough in a specific area it will avoid it -Added console commands to test all heli states -Added flee state - cant get aggro when in this state -Ensured flee state runs if heli is within a newly added no go zone
3 Years Ago
minigun crafting fix capacity
3 Years Ago
Fixed oilrig environment volume collision meshes not having read/write flag set
3 Years Ago
compile fix
3 Years Ago
minigun loot setup recoil setup, movement speed setup
3 Years Ago
Restoring old version of BiomeVisuals
3 Years Ago
minigun balance
3 Years Ago
More tweaks on the industrial combiner colliders
3 Years Ago
minigun progress display
3 Years Ago
Crane LODs and colliders Adjusted all crane prefabs
3 Years Ago
Decreased the minimum normal Y angle for socket free to enable aim blending (to include slopes and roofs)
3 Years Ago
Fixed laser detector snapping and deployment issues Now deployable on any surface angle Tweaked the handles position to make it easier to wire
3 Years Ago
Fixed industrial combiner snapping and deployment issues
3 Years Ago
Merged main into io_entity_snapping/2
3 Years Ago
fixed weird viewmodel animations causing minigun to appear too high
3 Years Ago
Removing StartAssetEditing and StopAssetEditing from GameManifest and PrefabPrepare since it breaks repeat GetLabels / SetLabels calls (makes things slower though)
3 Years Ago
fix minigun offsets
3 Years Ago
Orbital strafe chance set to 60%
3 Years Ago
Make time to fire in orbits slightly longer Make orbital rocket clip more wighted to having more rockets
3 Years Ago
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3 Years Ago
Missed files
3 Years Ago
Manifest
3 Years Ago
Removing "Update Game Manifest (Fast)" - use "Update Game Manifest" instead, which isn't all that slow anymore
3 Years Ago
Manifest
3 Years Ago
ForceLabel fixes