201,715 Commits over 4,171 Days - 2.02cph!

9 Years Ago
Added Tools/Find/Trigger Colliders
9 Years Ago
Added spawn.respawn_groups and spawn.respawn_populations convars
9 Years Ago
FOR FUCK SAKE psd file
9 Years Ago
xp bug fixes, added delay before bar starts filling when screen first appears
9 Years Ago
Initial spawn also checks convars
9 Years Ago
Junkpile prevent_building colliders are no longer marked as triggers
9 Years Ago
mammoth sfx
9 Years Ago
Barrel mesh colliders are no longer marked as convex
9 Years Ago
Player and animal colliders are no longer marked as triggers
9 Years Ago
Fixed pumpkin helmet getting culled too early Fixed poncho material Censorship cubes are culled
9 Years Ago
More work on the traits matrix, doesn't save though :(
9 Years Ago
Added missing physic materials to crate prefabs
9 Years Ago
Added missing physic materials to junkpile_d washing machines
9 Years Ago
added lots of slope and block elements
9 Years Ago
Traits matrix now actually appears to be working.
9 Years Ago
metal chestplate skinning tweaks
9 Years Ago
Combat log includes unique ID of attacker and target
9 Years Ago
▋▅█▇▉█▄ ▇▉▅▌ (▇▊▌▅▉▇▇▅▄ ▄▊▅▇▍▄▌▉▍▉)
9 Years Ago
more animals
9 Years Ago
Updated test rig Fixed sideways friction
9 Years Ago
First stage pixel shader compute fallback
9 Years Ago
Added buffer readback for single channel float textures
bot
9 Years Ago
Automated OSX Build
bot
9 Years Ago
Automated Linux Build
bot
9 Years Ago
Automated Windows Build
9 Years Ago
Updated native binaries
9 Years Ago
+binaries
9 Years Ago
Finished pixel shader compute port
9 Years Ago
Fixed convar text output somtimes being odd
9 Years Ago
Fixed error when compute shade is missing
9 Years Ago
Fixed messed up ground collider on harbor 1 and harbor 2
9 Years Ago
Data export command supports water map
9 Years Ago
Fixed the radial menu for buildings showing upgrades that are currently being constructed Fixed bad upgrade description text in radial Exposed structural stats/parameters for upgrades in BuildingSettingsEditor Fixed missing retunr in EntitySettingsEditor.DrawCustomField UnitView angular motion calc is no longer culled
9 Years Ago
cleaver does slightly more damage and has a higher attack radius (on par with mace)
9 Years Ago
Fixed echo Analytics
9 Years Ago
Checksum tweaks
9 Years Ago
9 Years Ago
redid a bunch of the holdtypes to look better without any spine movement. adjusted the 3rd person weapons orientation to fit the new holdtypes.
9 Years Ago
Made player less hunchbacky when looking down slightly Fixed toolcupboard context menu orders
9 Years Ago
Added world.cache convar (default true)
9 Years Ago
Merging the latest in from trunk
9 Years Ago
fixed bounds on plants dead plants stick around longer and can be hacked down each clone attempt loses 10% genetics
9 Years Ago
merge from main
9 Years Ago
merge into main
9 Years Ago
no more minor damage when fully protected from radiation (radsuit)
9 Years Ago
Summaries for some UnitComponents.
9 Years Ago
Added character world model back into CLIENT+SERVER mode, so NPCs can shoot the player. NPCs drop their stuff on death. Starting work on NPC respawning.
9 Years Ago
Fixes.
9 Years Ago
Cleanup & fix
9 Years Ago
Cleanage.