201,593 Commits over 4,171 Days - 2.01cph!
Deleted event mixer modifiers and asset with missing script
Fixed LastThrownWeaponSelector missing RequiresTarget property getter impl
Fixed seam in burlap wrap
Fixed TraitSettingsEditor NRE caused by missing fields in TraitSettings
Removed UnitVoiceDefinition.OnValidate stuff that was causing warning spam
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Automated Linux DS Build #554
BaseAssetEditor no longer does ref count update in OnEnable, only on demand when user clicks the Find References button
Bolt rifle skins can be 2048
Fixed cap model download
Fixed possible race condition in renderer / collider batch threading
Optimized all batch refreshes
Cleanup
idle pose blend for when people are strong
Added simple screen interference effect to vending machine
Disabled default culling toggle for patch
set building shelter hides to decay to be 1 instead of 4.something
Added lower quality LOD (<300) to std refraction shader to disable grabpass
Adjusted vending screenImage shaders and std refraction draw queues
Fixed some bad state handling and resets in Effect
Nested Dispenser classes to files, cleanup
Added AudioSourceTypes.Effects, prefab to audio manager config
Fires audio FX are on the Effects channel
FixedArray cleanup
Removed IUnit.GetEffectsList cause it's useless
Sulphur ore & metal ore world models
Rug deployable base files (models, textures, prefabs, etc.)
fridge same protection as repair bench
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Added custom render queue adjustment to standard shadergui
Fixed decal bullet glass ordering
fixed screen interference
fixed background of vm screen being too reflective
More transparent ordering workarounds to fix particles clipping against window
Fridge size tweaks (scale -12.5%)
Fridge workshop model is openned
fridge door tweaks for readability
Fixed vending machine screen text now showing
Fixed vending machine text and glow lights not refracted
Fixed vending machine screen glass not refracted
cut in rock lines in to hex blocks
Fixed warning in screen interference shader
Added double sided lighting to glass impact decal + custom shader