201,448 Commits over 4,171 Days - 2.01cph!
setting up more audio events
chat received audio trigger
added UIButton to all buttons, button click audio trigger
Fixed errors with the error display ;) Error message audio trigger
UnitInfoWidget cleanup, role text takes priority over desire/mood
flipped the rock upside down in 3rd person (so it matches the 1st person orientation)
tweaked rock anims (3rd person)
added rock sounds to the 3rd person animations
More api calls. Fixed some UI clunkyness.
3rd person animations for LR300
updated worldmodel LR300 with new animations
3rd person animations for Semi-Auto Rifle
semi_auto pistol 3rd person tweaks
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3rd person animations for mp5
updated worldmodel mp5 with new animations
tweaked positioning of mp5 worldmodel entity to sit better in player's hand
3rd person animations for m249
updated worldmodel m249 with new animations
3rd person animations for python + thompson
updated worldmodel python + thompson with new animations
some tweaks to the 3rd person walk animations
some tweaks to a bunch of 3rd person deploy / reload anims
bolt rifle / smg 3rd person anim tweaks; tweaked positioning of smg worldmodel
tweaked the position of the holosight addon for the semi-auto rifle ( no more clipping into screen )
fixed pump shotgun so it actually uses the awesome fire sound that AlexR made
fixed some synch issues with the bolt rifle 3rd person anims + worldmodel
Obstacle avoidance modifications
Changing doors to non-carving, so they'll block transit but can be pathed through.
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More advanced checking for if we want to open a door.
AI give up when stuck (like against a door)
NPC count returned to normal.
AI merge, better door handling.
Few buildable icons (needs recropping)
Disabled squad health text
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FOR FUCK SAKE burner prefab disabling flamethrower
Senses Load Balancing WIP
'Updated' dx9sdk to February 2010
Removed use of old DirectShow API from Hammer
Fixed hammer compilation issues
Automated Windows Build #608
Added a 0.3 second delay to the end of attack co routine for burners before passing to damage routine
PlaceholderAttackView now does a very placeholder effectin all relevant tiles
squad editor unit buttons now show info cards when hovered
adding in ground clutter rocks to each hex