201,448 Commits over 4,171 Days - 2.01cph!

8 Years Ago
Added bone fragments worldmodel
8 Years Ago
Interaction position data for medium hut
8 Years Ago
SmartObject init spits errors when interactions are flagged as positonal but no positions are defined
8 Years Ago
Merged from main
8 Years Ago
Merged with release.
8 Years Ago
Merge from main
8 Years Ago
Fixed UnitCommandsWidget not reseting category toggle state AI designer inline creation for goals/plans in node graph
8 Years Ago
Merge from main
8 Years Ago
Compile fix AI tweaks
8 Years Ago
Merge from dungeon_art_4 (please no longer commit to that branch paroxum / damian)
8 Years Ago
Merge from dungeon_art_4 (please no longer commit to that branch paroxum / damian)
8 Years Ago
Correct batching script on overgrowth prefabs
8 Years Ago
added ground clutter stones to dirt hex blocks. made skybox a bit better
8 Years Ago
Re-added monument name phrases and enabled map labels Fixed some monument layers
8 Years Ago
Updated warehouse monument topology (river issues)
8 Years Ago
making small shelter work
8 Years Ago
footsteps added to walk carry anim
8 Years Ago
Actually fixed building category toggle states
8 Years Ago
changed materials back
8 Years Ago
added interaction positions back
bot
8 Years Ago
Automated OSX Build
8 Years Ago
Max cp changed to 3
bot
8 Years Ago
Automated Windows Build
8 Years Ago
Warehouse tweaks
8 Years Ago
8 Years Ago
8 Years Ago
Removed terrain adjustment padding from prefab scenes (added to radius)
8 Years Ago
Removed from script as well
8 Years Ago
Increased nobuild zone around trainyard
8 Years Ago
More tarrain checks for military tunnel monument
8 Years Ago
Added car righting Fixed sky shader Console post settings
8 Years Ago
Updated appid references
8 Years Ago
merge to build
8 Years Ago
Fixed BiomeMaterialObject.GetMaterialsFromLibrary not grabbing disabled/inactive renderers Fixed disabled BuildingView components on some prefabs... Fixed UnitItembar UI showing items that the Unit is not holding Split selectable indicator widget into two seperate widgets, one for hover and one for selected indiactors Building hovered indicator shows construction progress ball
8 Years Ago
Upgrade to Unity 5.6
8 Years Ago
Merge in from trunk
8 Years Ago
Reapply phys sound updates Vending machine sound tweaks Cull AudioReverbZones in PreClientComponentCull (server audio overhead)
8 Years Ago
NPC door behaviour improvement.
8 Years Ago
Unit biography stuff
8 Years Ago
merge
8 Years Ago
Merging in NPC updates
8 Years Ago
Updated code outside of BuildingSystem for Unity 5.6
8 Years Ago
Minor NPC fix
8 Years Ago
substract
8 Years Ago
Basic drug dependence script
8 Years Ago
Cop edit
8 Years Ago
Merge
8 Years Ago
Drugs work, tweaked values
8 Years Ago
Characters now face the way their vehicle was facing when they get out
8 Years Ago
Fixed proxy issue