201,448 Commits over 4,171 Days - 2.01cph!
Added bone fragments worldmodel
Interaction position data for medium hut
SmartObject init spits errors when interactions are flagged as positonal but no positions are defined
Fixed UnitCommandsWidget not reseting category toggle state
AI designer inline creation for goals/plans in node graph
Merge from dungeon_art_4 (please no longer commit to that branch paroxum / damian)
Merge from dungeon_art_4 (please no longer commit to that branch paroxum / damian)
Correct batching script on overgrowth prefabs
added ground clutter stones to dirt hex blocks.
made skybox a bit better
Re-added monument name phrases and enabled map labels
Fixed some monument layers
Updated warehouse monument topology (river issues)
making small shelter work
footsteps added to walk carry anim
Actually fixed building category toggle states
added interaction positions back
Removed terrain adjustment padding from prefab scenes (added to radius)
Removed from script as well
Increased nobuild zone around trainyard
More tarrain checks for military tunnel monument
Added car righting
Fixed sky shader
Console post settings
Fixed BiomeMaterialObject.GetMaterialsFromLibrary not grabbing disabled/inactive renderers
Fixed disabled BuildingView components on some prefabs...
Fixed UnitItembar UI showing items that the Unit is not holding
Split selectable indicator widget into two seperate widgets, one for hover and one for selected indiactors
Building hovered indicator shows construction progress ball
Reapply phys sound updates
Vending machine sound tweaks
Cull AudioReverbZones in PreClientComponentCull (server audio overhead)
NPC door behaviour improvement.
Updated code outside of BuildingSystem for Unity 5.6
Basic drug dependence script
Drugs work, tweaked values
Characters now face the way their vehicle was facing when they get out