200,012 Commits over 4,140 Days - 2.01cph!
quit error fix, price adjustments
Encumbered effects need to tick over stamina in order for it to affect temperature.
Avatar clicks are ignored if the emote buttons are visible
Fixed possible NRE in LootSpawn
Hacky fixes for self-targetting bug
Moved StatManipulators list into ActionSettings.
Changed ActionSettings Reset to be virtual rather than abstract.
Construct Building will now spend some stamina via Stat Manipulators.
Cleaning up how ragdolls are enabled/disabled
Fixed issues with InteractionPosition editor
Fixed missing interaction position data on pine trees
Senses debug under debug flag control
Removed the old hazmat from deathmatch loot table.
Added the new one.
Fixed EntityComponentLayout.CombatAbilityParameters NRE
fix building placement gound alignment
Stop lerp script immediately when destroying a client entity
PlayerController doesnt need to cache ground normal as a field
Muzzle brake projectile velocity 80%
Muzzle brake projectile distance reduced to 75%
Muzzle brake much larger aimcone
added some breakable props to alleyways
CorpseParameters implements IInteractionProvider
checked mm to make sure theyre correct and adjusted lightign ambient slightly
fixed top cap approval + icon
setup sleeping on another animator layer so dosent get interupted
Disabled the Facepunch common stuff if server
sleep/situp getup exits early if ifMoving is true
the correct file for sleep/situp getup exits early if ifMoving is true
removed some unused params and blend trees
Log last attacker as killer if dying from wounded / fall within 60 seconds of the last attack
Create unit portraits before session starts/finishes loading
HumanView skin temperature overlay is set via callback, exposed for clones to use
Removed some calls from LateUpdate
stoped humans going blue so quickly
fixed combat sounds doubling up
FOR FUCK SAKE fixed tile shader highlight strip
!A what's new screen
typo fix in whats new data file
takes longer to get blue
nipples are browner
FOR FUCK SAKE grabber texture to fix alpha glow problem
!A screenshot psd
going blue actually works now...
Camera FX pack, overview map effect toggle