200,012 Commits over 4,140 Days - 2.01cph!
Can name shops up to 32 chars in length
Mix tweaks & sound distance tweaks
skin approval + icons
manifest
eoka has a much tighter aimcone
Added ents.GetEdictCount()
Automated Linux Build #729
Automated Linux DS Build #729
Fixed Odessa having female voices
Automated Windows Build #729
Automated Windows Build #730
patched up holes up to hex 8b
Fixed suicide clearing the last attacker steam ID, removing it from the top of the hack report tool
Avatar/platform team fixes.
FIle access error fix?
fixed up some street lights that were over alleyways and tidied up some more gaps.
More updates to Demos, Dupes and Saves menu
Added a parameter to ents.GetCount to return the "real" amount of entities
Copy Steam files PostProcessBuild
Automated Linux Build #731
Automated Linux DS Build #731
Automated Windows Build #731
made human ragdolls a bit better
giant floodlights model, LODs, COL,Prefabs
hid alleyways that do not connect
fixed collision on 8b
Automated Windows Build #732
lerp newRootPosition and transform.position to stop camera snap when ragdolls getup
Adding no gravel/beam variants of rail tracks + prefabs
scene update
Testbox Nospawns need a MapCamera to not go haywire with errors (copied in the one from Testbox).
Commander platform fix (again)
Fixed encumbrance simulation and application of its related effects.
Fixed error when clicking an avator in editor modes
Added a bit more variation to item weight, that it might affect encumbrance and stamina usage a bit more interestingly.
Getting init+load order working correctly in all situations: Server load, client join, client join while another client is in a vehicle, server save/load while clients are in vehicles. Hopefully all are good now. Plus some minor fixes.
Items/Attachments cleanup, should fix negative carry weight
Fix for file access when testing with multiple clients
Keep last killer ID when switching servers
Reduced max client side rock scale (allows stricter AH)
Disabled prefab info debug