200,001 Commits over 4,140 Days - 2.01cph!
Beds remember who owns them through save/load
Fixed bug with respawn order if:
- Save was loaded by server where player had a bed
- Player was dead at time of save
- Player joined the game and requested spawn list
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Change grid generation
Aligned cam
Added a crude network stats tool to show what kinds of NetworkMessageTypes are using the most bandwidth.
Restructured the unified inventory. SetDirty now correctly calls on the sub-inventories and not on the base character
Fixed issues with unit DM target filtering skipping viable targets due to smart object checks (now flagged in the filter)
Fixed WorldManager clenaup NRE
Behaviour chain data OnValidate plumbing
People should now prefer to hunt targets with injuries, wounds or generally lower health
Projectile event improvements, better handling of attachment/physics (hopefully no more spears stuck in rocks)
Fixerd AttackUnit action callback NRE
let's consider the target's health when selecting a hunting target
On second thoughts, let's not do that...
convenience method for clearing target, desires etc. when issuing player commands
rocket wagon model, LODs, COL,Prefabs
Fuckeries with combat target clearing and interrupting moving to target if there is no longer a kill desire
HasDesireSettings Evaluate overload
Added curve prefab
Can place / rotate hexes
launch_site prepping/scene management
Turned transform sync off for dropped items.
Added some food and plants for recipes
Fixed culled ragdolls remaining invisible after culling is disabled
Fixed entity network group sometimes not updating (invisible animals)
BaseNpc kill optimization
Removed bullshit ref keywords from NetworkVisibilityGrid
Added FindInvokes method to InvokeHandler
Include list of active invoke method names in entity info (find_entity etc)
Merged factory level with launch_site level, organization
Monument & Building splats
- Tribe spawner and controller cleanup
- AI tribe in testbox
- Bypass player AI unlock conditions for non player-controlled entities
created high poly trim and concrete trim set
Fire smoke bigger, visible from distance
Buld select to Disable/Enable/Uninstall and Search Bar for addons menu
Automated Windows Build #740
Fixed TribeSpawners spawning twice
Don't tick playerController in free cam
Twig building tier and wooden ladders can be placed inside the radius of unauthorized cupboards for raid towers
Dynamic FOV updates model constantly unless set to blend by distance
PlayerCamera.ActiveModuleType fix
Fixed research table lens normals
Combat ability debug logging and potential fixes for some combat issues