199,294 Commits over 4,140 Days - 2.01cph!
potted plant models/Prefab/Textures
AbilitySettings cache of all asset instances via .All property
AbilitySettings holds an instance of it's own AbilityPlan at runtime
Player controller config all now held in PlayerControllerConfig, not the monobehaviour
Removed rally tribe button from the menu widget
Added cursor drop shadow
Fixed AbilitySettings.AbilityPlan not being properly initialized
Dont clear keep item desires when issuing commands
Unlock sound/effects
Limit achievements to official servers
Achievement groups
Clamp lerp value distance in dynamicDOF
Ponder ability now "Random Idle" for 2-6 real seconds, no longer triggers anims
Fixed terrain atlas grass albedo using wrong texture
Fixed crosshair disappearing when entering a vehicle with SetAllowWeaponsInVehicle set to true
Changing value of SetAllowWeaponsInVehicle will now be applied immediately and it is no longer necessary to reenter the vehicle
cutting in train tracks to hex
ore nodes: updating paths to new visuals in prefabs
Various Player command refactoring, radial menu improvements prep
Fixed items not being added to the UnitAttachments entities list, causing encumbrance calculation to be wrong
Fixed dataBrowser.AssetTypes missing GameModeDefinition
rolling back the right terrain grass albedo
Slight refactor of existing game modes to put things in the base mode.
Added classes for Loast and Found mode
Character create DOF mode
Removed StartingSeason in GameModeDefinition
Added asset for Lost And Found
TimeManager.SetTime cleanup
fixed hotspot bonus sound not appearing where hotspot was destroyed
lowered ore hotspot HDR component
gathering destroy fraction is also multiplied by the ore minigame (fixes yields too high with lesser tools)
made starting day be determined by a 0-1 float representing time in year
Refactored/cleaned up reproduction persisted / date time usage
GameDateTime month support, TimeManager.OnMonth actually invoked now
Re-enabled breeding AI module
Growable/Seed boilerplate
Disable dynamic DOF in tribe create
re-enabled setting start time from Session
launch_site dressing fixes / scene2prefab
Updated srcds_run:
* Defaulted -game to garrysmod instead of "tf"
* Defaulted +map to "gm_contruct"
* Added -nodefaultmap
* -autoupdate now uses SteamCMD
** -steambin, -steamverify, -steamuser and -steampass removed
** steam_dir and -steamcmd_script
null check disabled movement modes in Navigation
Various Growable/Seed fixes
Game Modes now define a list of valid scenes
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game mode scene list should now be validated against the game's scene list
Fixed player tribe not spawning in correct place if customization is disabled in the game mode.
Added empty scene for Lost And Found