199,294 Commits over 4,140 Days - 2.01cph!
Fixed error in packed texture asset postprocessor
Env settings & scene stuff
Fixed units not being able to move after wearing a piece of clothing (InStationaryState on Animation component was being left on after an Animator rebind)
First pass on a more springy zoom model for the Follow camera (still has issues)
Fixed UnitCollections getting visible knowledge overlay widgets
Party overlay now shows a different icon based on the units party role
Campfire percentage display should now show correct value based on all inputs in fire, not just the current input
Added a filter to the spawn tab of the debug tool
Updated Facepunch.Steamworks
Updated Facepunch.Unity
Updated Facepunch.System
Removed old exception reporter
Craft & building window scrollbar improvements
fixed scene with loadout UI stuff?
Fixed import settings for spec and smoothness terrain source textures
Interaction desires now transfer their blackboard to the new behaviours (should fix interactions from desires just constantly breaking)
merge interaction fixes to main (because I suck at branches)
Navmesh grid patches can now be traversed by npcs, albeit a bit awkwardly.
fixed stupid out of range error
Updated preset editor to be actually functional
telephone models/prefab/textures
launch_site cleanup / scene2prefab
launch_site dressing update / scene2prefab
finished up building 4, created building 5, created raised train track prefab
interaction desire injection now should be inheriting the score.
disabled Steam things to reduce the amount of editor crashing.
disabling Steam things in editor only
Computer cabinets / final textures / lod/col/prefabs
Left clicking a friendly unit in attack state that you can't attack or heal with current unit will now select that unit
made player always have his gun at the ready pose when crouched / crouchwalking ( 3rd person )
Can now left click empty/non targettable tiles to deselect (same as right clicking)
Fixed scientists dipping through the world (missing flag in movement mask)
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Cover point visibility range should help with seeing cover when in environments with irregular shapes.
More visibility range. Not 100% working as intended yet.