200,089 Commits over 4,140 Days - 2.01cph!

8 Years Ago
Deleting ProfileData (unused)
8 Years Ago
DeferredExtension.OnGUI is ifdef UNITY_EDITOR
8 Years Ago
ActivityEnumGenerator fixes
8 Years Ago
Quick refactor of CmdEndGame Host now has authority over round timer again Fixed round timer game bugs
8 Years Ago
Fixed tutorial widget having a bunch of bad raycast targets
8 Years Ago
Cleaned register related gc allocs in occlusion culling
8 Years Ago
Capture match action now works again, removed the old CmdSetTag stuff it used. Fixed tag value change delta not getting set during a modification not a set.
8 Years Ago
Merge from main
8 Years Ago
Packed atlas_wood_stone_metal and stonewall_c to test osx bundles
8 Years Ago
Can populate walls and floors with a set prefab
8 Years Ago
Fixed culling debug randomly disappearing
8 Years Ago
Latest changes
8 Years Ago
Added pooling to ColliderGroup / RendererGroup / FoliageGroup (eiliminates GC allocs) Eliminated a 20B GC alloc from RendererKey.GetHashCode (ShadowCastingMode boxing)
8 Years Ago
Typo fix
8 Years Ago
...
8 Years Ago
People will now drop or stow things that are preventing them from performing an interaction
8 Years Ago
Fixed occludees visible when registered to an invisible cell
8 Years Ago
Fixed culling errors when rejoining a server
8 Years Ago
Profiling
8 Years Ago
First draft progression UI
8 Years Ago
More progression UI
8 Years Ago
Data
8 Years Ago
Made UnitAttachment requirements for Interactions less awful. Added more tutorial things. Removed some unused activity types.
8 Years Ago
PlayerProgressionWidget tidy up
8 Years Ago
InteractionSettingsWrapper now overrides the required attachment points and not the other way round
8 Years Ago
Fixed occasional culling errors when flying around Added culling show stats to profile collection occupancy Adjusted culling collection preallocation for less waste Removed time delay from first occludee visibility check
8 Years Ago
Tweaked packer and tools
8 Years Ago
Added packed research table and bone armor to test osx bundles
8 Years Ago
Added the missing TYPE_PROJECTEDTEXTURE enum
8 Years Ago
Fix play AI button in menu update healer model/texture/anim/controller WIP update render icon stuff removing useless properties for the idle state in the unit definition
8 Years Ago
Merged from main
8 Years Ago
Progression UI bits
8 Years Ago
UI stuff
8 Years Ago
Unity UI extensions
8 Years Ago
More ui things
8 Years Ago
more UI
8 Years Ago
Didn't save this
8 Years Ago
Progress
8 Years Ago
Metas
8 Years Ago
building updates.
8 Years Ago
Add canopy option
8 Years Ago
LODBias on 4 still has too much pop-in really. Just putting it right back up to the original setting of 5
8 Years Ago
Fixed wearables not getting proper item colours applied in test scenes (probably didn't effect regular game scenes) Can now call Refresh on wearables multiple times without it throwing an exception
8 Years Ago
The Rally Group ability will no longer display if a unit has no tribe mates Rally Group now triggers the shout animation
8 Years Ago
UI
8 Years Ago
Fixed cursor flickering when hovering mouse over a thing that causes a cursor override
8 Years Ago
Various
8 Years Ago
Fixed character visibility calculation issues when objects (like streetlights) has colliders a little bigger than their visible meshes
8 Years Ago
EvaluateSmartObjectInteractions now expands it's selection to encompass any child buildings (addons) if a player is mousing over a building Also expands to cover it's parent if the player is mousing over an addon This should make sure the interactions offered are the same for a building with addons regardless of where the players mouse is
8 Years Ago
Can now dismiss the radial menu with middle mouse button or right mouse button regardless of where the cursor is