200,327 Commits over 4,140 Days - 2.02cph!
Disabled detail layer in high external stone wall
Packed high external wall LOD material
Removed DX9
Switched roof tops to use own layer
Building collision now generates from lowest point
Fixed roof height
Fixed NRE in edit mode
Eliminated GC allocs from BaseNetworkable.NetworkDestroy
Eliminated needless group creation when trying to destroy an empty network group on the client
Re-enabled dynamic batching (too many changes on staging this week, let's compare again next week)
Fixed case where material packer ignores maps that match perfectly
Fixed ignoring non-opaque materials for texture usage report
Packed train track and wagon material set (8 materials)
Navmesh Link improvements
Eliminated GC allocs from MaterialColorLerp.RefreshRenderers
Eliminated GC allocs from PlantEntity.UpdateSkinParameters (called from PostNetworkUpdate)
Fixed material / memory leak from mining quarries
Removed TransformEx.FindChildren since it's super inefficient and now unused
Disabled PlanterBox, EmissionToggle, LaserBea, FlashlightBeam and VendingMachineScreen material adjustments since they were all leaking materials / memory
RenderInfo debug tool no longer duplicates materials when called
new layer for vehicle movement
vehicle speed zones
Supermarket shelves prefab / supermarket dressing and scene setup
Setting up doors to work with new system.
Fixed wall rotation issue
More work on improving navmesh links.
Supermarket floor and wall damage
Revert to 2017.1.0f3 to fix issues with particle systems and UI.
Fixed several interactions missing their command generators, was causing incorrect interactions to appear in radial menu
merged with main.
door changes nuked
ui changed nuken
:(
Fixed merge script errors.
Re-integrate pawn shop UI changes from main
Fixed text chat not showing up
Fixed text chat not showing up
Added a generic prompt ui widget. Pass a header message, ok text, cancel text and get callback with what option the player chose.
Hooked up to Delete save button for now
Fixing up LOD settings on a few world objects - Fixing up LOD settings on a few world objects
bradley kills people when it hits them at high velocity
better speed zone obedience
bradley aims at chest/head instead of feet with coax
proper collision with bradley and players/c4/rockets
Adjust LOD dist for KD Tree props
Fixed knowledge overlays staying on-screen when behind the camera
Fixed an exception when a tribe member dies
Fixed an editor exception when inspecting a goal plan (missing UnlockRequirement?)