201,078 Commits over 4,171 Days - 2.01cph!

8 Years Ago
fixing all the everything
8 Years Ago
Hilariously broken shit
8 Years Ago
merge from rust merge
8 Years Ago
Hid a thing
8 Years Ago
Add some debug code to figure out mcore crashes
8 Years Ago
pre-merge
8 Years Ago
Merge from main
8 Years Ago
merge from UI
8 Years Ago
tweak temple B floor texture/mat tweak highlight tile texture
8 Years Ago
Improvements and fixes to building and fire gathering AI. Cleanup of EntityValueConsideration.
8 Years Ago
UIInventoryMenu tweaks
8 Years Ago
renamed a confusingly named behaviour chain element variable
8 Years Ago
Reverted ItemIcon.cs because it messes with mah UI slots.
8 Years Ago
Alignment fixes. Material warning fix.
8 Years Ago
Chest slot fix.
8 Years Ago
null check and warning for Behaviour when trying to apply skill gain
8 Years Ago
Wallet
8 Years Ago
Increased shooter dmg 4->5
8 Years Ago
Moved role weight change out for Agent+Behaviour callback and into AbilityCommand & InteractionCommand
8 Years Ago
bring dispenser item to fire should write the fire as a machine and not a building
8 Years Ago
UI fix
8 Years Ago
Action break/end call refactor, should make for cleaner, more useful call stacks
8 Years Ago
fixed NRE when "spawn bradleyapc" command is used updated helicopter explosion debris to not be large untextured brown sticks updated helicopter damage effect to not be large untextured brown sticks helicopter gun muzzle flashes now aim towards target instead of always aiming straight up updated helicopter explosion fireballs
8 Years Ago
Data
8 Years Ago
Player instigated GPVs get double momentum Buildings no longer require construction (data change, testing)
8 Years Ago
Player vis work
8 Years Ago
Bug fixing
8 Years Ago
improved the muzzle effects for the m2 bradley firing ( cannong / coax gun )
8 Years Ago
Disabled What's New screen again
8 Years Ago
Hit indicators work again
8 Years Ago
More vis work
8 Years Ago
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8 Years Ago
Merge character visibility improvements and fixes
8 Years Ago
Merge vis changes into Bill's branch too
8 Years Ago
Fixed the warning spam
8 Years Ago
Crafting wip
8 Years Ago
toilet furniture LODs/COLs/Prefabs & textures gas station level update
8 Years Ago
Merged from main
8 Years Ago
Added a toggle to log any flag changes on the debug tool
8 Years Ago
more flag stuff
8 Years Ago
Tweaked sit by fire warmth need curve in warmth goal plan to try and stop people sitting at fires when they don't need to (left the sit by fire plan in Idle module, since we want that as a fallback) Added a FireFuelCapacityConsideration to try and prevent people filling up fires too aggressively, should score lower the more "full" the fire is (first pass, could probably use some tweaking)
8 Years Ago
gas_station polish
8 Years Ago
gas_station splat polish
8 Years Ago
getting last rev
8 Years Ago
fixing booster portrait
8 Years Ago
Condition / consideration settings editor fixes
8 Years Ago
Fixed WaitForSecondsRealtime being broken Added additional profiling to UpdateInventoryFromSchema
8 Years Ago
Fixed bad target filter setup in GoalPlan.DropUndesiredItemAtCamp causing blackboard read spam
8 Years Ago
moved animal combat to a new layer so root motion can override movement made goat work with root motion attack
8 Years Ago
Deleted PostAttackCombatAction and moved it to the end of the attack command. Moves and attacks now return their calculated CP cost to the calling function. Added Free Move / Free Attack floating combat text