200,917 Commits over 4,171 Days - 2.01cph!
faction_system prefab fix
reduced water junkpile spawn rate
NPC hits/kills now properly affect karma and rep
fixed player rep standings being cleared on init
hacky attack cooldown karma/rep stuff
Log warning when NPC spawns without any loadout.
fixed missing UI combat line prefab for karma/rep changes
fixed combat logs not properly saving new values
fixed player reputation first hit cooldown getting reset incorrectly
another rep first hit fix
merge into main
360 look in rowboats
Enabled normal / tangent import on triangular wall conditional models (Windows missing shadow fix?)
offshore tweaks for better junkpile spawns
fix for ch47sci killing actual players not just NPCs when leaving map (rare admin edge case)
nothing important (merge into main)
faction ranges, rep rewards exposed to data
Disabled player model pooling by default
Network++
Broken rain mats.
Loot improvs.
Refactored Builder component to hook into the Agent's Desired Target instead of having its own target tracking.
Added Condition to check if something is registered to the Desired Target in any way.
Woodcutting AI only stockpiles things that aren't registered.
Navigation logs gated by navigation logging bool.
Fixed server use distance regressions
set Initialized to true before refreshing saves in LoadGameWidget
don't wake up from being cold
comment explaining what I did in LoadGameWidget
Removed all old npcs from the project, ported hobgob and dragon to new NPC system
Removed all old AI related code
Removed convar controlled spawn pops
Manifest, codegen
Fixed navmesh setup not happening
basket finding tweaks so cooks don't try and fail to fill already full baskets
disabled flies fx
replaced bag drop with something
Larger prevent build volumes on water junkpiles
Navigation.NavigateToEnemy NRE fix
Foliage polish / color corrected new foliage / added custom vertex normals / rebaked billboards
Don't count disconnected players in z game mode
fixed being unable to repair boats due to decay
easier to access rowboat storage
fixed null group setting errors when spawning vehicles
rowboats that lose their driver will eventually turn in circles and stop
Ambience emitter perf bug fix
Not a fix, just adding some comments
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NPC stats expose values for different movement speeds instead of hardcoded multipliers