241,495 Commits over 3,867 Days - 2.60cph!

9 Years Ago
- For real.
9 Years Ago
- New lives start with 2 bonus nuts instead of 1
9 Years Ago
- Projectile hits of matching alignments are ignored
9 Years Ago
Fixed the tornado of confusion that appears to have occured in the animal footstep folders
9 Years Ago
Fence protection properties (currently defined per-entity which is a bit meh) Fence prefab updates (projectile passthrough, impact effects)
9 Years Ago
Compilation warnings
9 Years Ago
Ambient lighting fixes for vertex lit surfaces (e.g. particles, speedtree LQ); touched all affected shaders
9 Years Ago
Fixed giveall returning when it should have continued
9 Years Ago
Transparent surface fog fixes and normal encoding updates; touched all affected shaders
9 Years Ago
ocd
9 Years Ago
Fixed remaining transparent surface fog issues affecting mostly global fog on water and particles
9 Years Ago
-little wait action fixes (typo, and wait time being always == MinWaitTime)
9 Years Ago
Cowboy - forehand dive meta update
9 Years Ago
Cowboy - backhand_dive + clips
9 Years Ago
set many realtime lights on ww court to baked and rebaked lightmaps
9 Years Ago
Properly computing ambient lighting for "Before/VertexLit Blended"; because unity isn't binding the proper ambient probe for vertex lit
9 Years Ago
- Made a new enemy pack without Booze burners for pipes missions
9 Years Ago
Call UpdateUserData for Steam
9 Years Ago
- Merged player prefab stuff back to main
9 Years Ago
- Weapon fix
9 Years Ago
- Weapon anchor points are now taken from the PlayerShipModels componnent
9 Years Ago
- PrefabLink can specify an override for build order. 0 is default < 0 priority - Prefab rebuilding tool now builds prefabs in order - Player prefab rebuilding/linking/model stuff
9 Years Ago
- Assigned transforms in PlayerShip scene - Rebuilt prefabs from PlayerShip scene
9 Years Ago
- Fixed playship transform assignments
9 Years Ago
adjusted hp and cost of new gates and fences
9 Years Ago
manifest + phrases + loot
9 Years Ago
protocol++
9 Years Ago
merged scope into main
9 Years Ago
merge from main
9 Years Ago
scope implementation
9 Years Ago
FOR FUCK SAKE playership prefab !A playership prefab scene FOR FUCK SAKE all playership part FOR FUCK SAKE player rig/scene/idle FOR FUCK SAKE big cleanup of the player souce files ...probably broke some stuff on the way~ !A player part source file
9 Years Ago
TOD, material and post tweaks
9 Years Ago
- Pipes
9 Years Ago
- pipes dungeon work
9 Years Ago
Missed one
9 Years Ago
Added Wait Action
9 Years Ago
added new combined materials and meshes to new ww court (ww_combined) reduced tris, combined textures, changed shadow distance and set many objects to static. Removed some old materials, more to be removed later. Tweaked DOF and other camera scripts.
9 Years Ago
exported WW combined meshes and textures
9 Years Ago
Craft window/hud boilerplate
9 Years Ago
Graze interaction tweaks, hooked up some more states in the generic animal anim controller
9 Years Ago
Added Graze interaction to Grazing Point SO, replaced GoTo action in the chain with GoToInRadius (25) Added SmartObjects to debug spawner Bear material tweak
9 Years Ago
Added UnitDietConsideration
9 Years Ago
Fixed missing collisions in military tunnels after LOD'ing
9 Years Ago
-data tweaks
9 Years Ago
- More pipe dungeon work - Screw you damage increased to 2-5 from 2-4
9 Years Ago
Scene stuff
9 Years Ago
-grazing goal and interaction
9 Years Ago
Make colliders on smartobjects without views a bit bigger by default Skin shader tweaks
9 Years Ago
Shrubbery and rock/cliff values
9 Years Ago
blendshape on eyes